Specter's travel wisp form bug
Occasionally when specters enter the wisp form to travel back to the player after the maximum minion range has been met, they can run into a few issues as listed below.
1. get stuck in place and wont move until you leave the hard range for full re spawn (usually off screen). 2. return to the player but wont turn back into a specter because they are not close enough to the player to transition between wisp and specter. 3. while in wisp form the specters cannot attack but can still take damage and die. These issues happen quite frequently and is becoming a hindrance on the specter play style because of the potential dps loss and overall enjoyment and or frustration when all of your damage minions are stuck in a wisp ball the majority of the time. Last bumped on Apr 11, 2025, 2:06:02 AM
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Same here.. also some specters after player death and respawn on checkpoiunt seems to stay at death place and wont retern even through command skills or weapon swap (in my case weapon swap return 3 of 4 spectres) , need to ---- and ++++
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" Yeah i too have experienced that as well, it is frustrating when you re-spawn and head back into the fight and you have 0 dps until you realize that you have no specters, then you need to manually lower the specter count to zero the back to full to manually re spawn them. Id love to see a fix to both issues, but while the re-spawn is a minor inconvenience for now, the wisp travel form problem id argue is a build breaking bug in regards to overall damage, build function and simply enjoy-ability in that if the core of the skill doesn't work then its simply un-enjoyable. |
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