Wind Serpent's Fury Feedback
The snake animation is too fast.
I find that the skill is doing MAYBE 700-800 damage against large creatures like Kabala because it just flies through them so quickly. I can do more damage than that just by stabbing her. Which makes it feel very underwhelming for being a Level 13 Skill Gem with a slow wind-up on attack. Last bumped on Apr 11, 2025, 2:02:58 PM
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is it not burst damage? that was my impression of the skill gem, as i have not unlocked it yet.
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" It's more of a ranged piercing attack. Even though it counts as melee. You stab forwards, and a serpent (+1 for each Charge you have) flies forwards out of your spear. The attack is VERY narrow and flies forwards in a straight line, and the serpents only damage whatever they touch. Problem is; They fly so fast that they barely damage anything before they've flown completely through it. So its damage is quite low. Add to that the fact that most enemies are pretty small, so the serpents probably interact with their hitbox for less than a second, and you have incredibly low burst damage for a max-tier skill. I can get higher burst damage in a wider area by throwing an explosive spear and jumping on it to detonate it. Last edited by Akisohida#2721 on Apr 10, 2025, 10:02:48 PM
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" okay, you say they barely damage anything when they pass through them. That would be like a DOT. Considering what the skill does (on paper) they damage on touch, and each subsequent serpent makes it look like a dot? Thats what im interpreting from your statement. They only do 129% @ lv 52. Thats pretty low for a individual serpent, but you can get 7+ so thats partly why. Have you tried knocking them into walls? the serpents also have additional pushback, and the knockback into larger enemies or walls is a large portion of damage (against groups anyway). cant say much about it missing though, maybe they want to reward closer usage, since it has the melee modifier, which is really strong for a skill like this. |
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" DoTs are effects on monsters that deal damage over time. These are direct damage; The serpents fly in a straight line and harm anything they touch. They just fly so fast that they barely touch anything for less than a second, which reduces their damage potential. I was unaware, however, that knocking mobs into walls or other mobs does extra damage. Still, the skill itself feels like its damage is low because the damaging part, the snakes, move too fast. Last edited by Akisohida#2721 on Apr 10, 2025, 10:40:22 PM
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" They just fly so fast that they barely touch anything for less than a second, which reduces their damage potential."
I know what a DOT is - what im saying to you is - your way of explaining your issue is poor. That you explained it, as if it were "like" a DOT. IK they are not DOTs, What you needed to explain was why you "think" or perceive the damage is effected by the snakes flying speed. Saying that they "fly to fast" does not explain your issue. Saying, "they go so fast they barely seem to hit any additional enemies on screen" would be better, if thats even you issue. Saying that the snakes " Pass through enemies so fast they barely do any damage" Sounds like a moving DOT, or try to picture it as a AOE field passing over the enemy, doing tick dmg for as long as they are in it. You get what you sound like now? Since they damage on touch, flight speed wouldnt matter on all accounts - unless you count enemies spawning in? Its not like the damage ramps up from the snakes slithering over enemies longer? As long as it touches, it Damages. Or does it? because you have not expressed WHY they do so little damage in your eyes. What does the snake flight speed have to do with its damage? Ask yourself these questions so you can actually get help. |
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" I must not be explaining it well, so I'll break it down. 1. The snakes the attack unleashes only do damage while they are touching an enemy. 2. The snakes pierce, so they don't stop when they hit an enemy. 3. The snakes move very fast. This means the total time they are touching any given enemy is very low. And since they deal damage via touching, this means their damage output is lowered, because they are through & past any given enemy very quickly. Let's say that the snakes deal 200 damage per second, every second they are in contact with an enemy. But their animation has them moving so fast that they are only touching your average-sized enemy for half a second. That equates to 100 damage. Let's now change it to what it says on my stats: The game claims it's 277 damage per second. And it's only hitting your average mob for half a second. That's 138.5 damage per second. That's why I think the Serpent's movement is too fast; It's not giving the reflected damage, because it's not touching any given enemy for more than 1 second, tops. And that's IF I get lucky & the enemy staggers backwards to increase their time being touched. Most of the time, they just walk through the serpent, or stagger sideways, drastically reducing how much damage they take from the attack by reducing their time spent being affected by it. Edit: I will also add that, with the slow windup, many melee mobs will get up in the PC's face and avoid being hit by the serpents at all. The time it takes for the PC to wind up and stab forwards is only a second or so, but it allows most mobs to cover half the screen. Plus, you stab forwards, further reducing the gap between the PC and enemies. Last edited by Akisohida#2721 on Apr 11, 2025, 2:08:09 PM
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