Ritualist Feedback
As the Whispers Demand - I thought the idea of this was so awesome. allow me to permanently have 1 of any of the rare mob mods on myself, however, 90% of the time I get a completely useless mod. In order for this ability to feel good, I think the pool of potential mods needs to be reduced to the useful/exciting ones.
As the Whispers Ask - the ability speed on this is waaaaaaaaaay too slow. Why do I have to wait a 3 second animation of my character getting to her knees and slowly plunging the blade into the target and then getting my buffs? Just lemme click it, corpse goes poof, buffs are on me immediately Last bumped on Apr 10, 2025, 2:02:12 PM
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Corrupted Lifeforce - Blood boil. Cool ability, not bad for clear, but COMPLETELY useless against a single enemy like a boss without adds spawning.
I think this notable would be MUCH better if the boils popping happened on the enemy being HIT and not when it dies. Could make some seriously awesome builds if this was the case. ATM it's worse clear than running herald of blood |
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Allow us to see which mod we currently have from our self buff. Knowing what mods you get from a rare you kill is easy enough because you can see the mods on the rare enemy.
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and now they are going to add 3 slots to unique belts,
which makes the Ritualist another ascdcy complete usless :P |
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" I assume you're talking about charms? If so, I already felt the charm slot notables weren't really worth in the ascendancy anyways. Maybe a super tank hc ritualist could make use of it, but just doesn't feel forth ascendancy points ya know? |
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Could be changed to sth magebood like: Your leftmost charm is always active.
And about the headhunter buff: Could be similar to elusive buff, all mods activate and decay in magnitude until reapplied by cutting your own hand. 1 mod is simply not exciting enough, when companions give all of them permanently. Last edited by Gussl#7418 on Apr 10, 2025, 1:57:51 PM
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An always active charm slot would be AWESOME! And would imo be worthy of an ascendancy notable point.
My biggest problem with the self buff is that the mod pool on rares has ballooned with so many different mods that 90% of the time, just don't do anything. A lot of the mods on rares only work against players because there's 50 other mobs swarming you and keeping you in the affix For it to feel really impactful, they need to heavily reduce the pool of potential mods the player can get with the self cast Last edited by darsoma#4164 on Apr 10, 2025, 2:02:55 PM
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