On death effects and orbs chasing you and exploding are amped up 10x worse this patch - it's not fun

It's insane to me how the #1 complaint about poe over the years has been or close to been On Death Effects, and now on top of those we have Orbs that fly after you at 50mph and then blow up... and what's even better? Those orbs that blow up ALSO stun you. They blow up almost immediately when they reach you at 50mph, so if you get hit by one, you are almost definitely dead.

This is insane to me. I have been having so much fun with this game, I've got 500+ hours into the early patches of EA, and now playing huntress in 0.2.0, Of all the crap going on it's this one thing that is absolutely ruining my experience so far... Why is GGG hellbent on ignoring the community on these types of complaints?

And better yet, Why is GGG hellbent on making it fully apparent to the community that they simply are not creative enough to come up with something better than stupid on death effects or orbs chasing you and exploding ?

And let me be clear, I usually never had issues with these effects because I ALWAYS stay moving, and on huntress I even have thunderous leap!! For how often I am dying to these effects despite how I am on the ADHD move 24/7, I can't even imagine slower players or less mobile players.. it must be miserable, it sure is for me..

Please stop tormenting the player base, this type of gameplay does not = skill because you can ADHD around the map moving 24/7, it simply = annoyance

And let me ask this, How is it possible to avoid orbs when 3 of them come at you at one time speeding at 50mph and then ONE hits you SLIGHTLY and stuns you, causing the other 2 to reach you 100% chance and Kill you??

It's not.
Last edited by smokesnugsYT#7752 on Apr 8, 2025, 10:21:22 PM
Last bumped on Apr 9, 2025, 11:49:54 AM
bumped
On death effects fall under the "players are slow" complaint. Very easy to run from on death effects in poe1. Poe2 you should just have a logout macro 🤣
I understand your points.

I also get the point of GGG that you have to feel them, else you can get rid of them completely.
I just think that in the current state of the game
1. it is problematic in high density situations, where it is an additional fuck up, effects are combined in addition to fast attacking mobs and/or you just got a big hit (so you are on low life)
2. they probably make 10-30% too much dmg - especially in the first areas where you have no good gear
3. if you kill the origin - especially in the case of the orbs - they should also die faster
the biggest issue is how different impact it has depends on the playstyle... This season i started as warrior and melee fight and it IS A NIGHTMARE... Kill the enemy... move back to avoid effect, kill the other enemy, move out, stay and waste time until effect is finished. Its annoying, its frustrating and i literally hate it! Range classes are not so impacted but still it is nothing to laugh about. Tell how is it "difficult" or "meaningful" or "engaging" that you can die if you just miss effect in spells/effects visual clutter...
+1, the purple thing!

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