Huntress feedback (also mention changes proposed by ggg recently)
I think the parry mechanic is fun, albeit slow relative to typical poe/poe2 gameplay. I saw that ggg mentioned that parry can feel bad because sometimes it feels like you should've parried, but you didn't. I can attest to that, BUT my bigger is Disengage itself.
With the way they've done targeting in poe2, it an be really hard to target the correct mob. This comes into play big time when one mob swings and you parry one mob, but then disengage having a cone shaped shockwave as opposed to a circular one, you end up missing the parried target half the time, and because the parry debuff window is so short you actually can't use disengage again soon enough without running the support gem to reduce cd of it. This is my main issue. Change disengage from a cone to a circle and it should fix it. Although, targeting itself should be fixed imo and we should do away with this forced auto targeting. Last bumped on Apr 8, 2025, 2:41:53 PM
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Also, making disengage give charges per parry debuff consumed would be a HUGE quality of life change. Would really speed up the gameplay a TON.
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