Please don't panic GGG + a little feedback

I think while the game still need a lot of work it is moving in the right direction just as you CLEARLY communicated and showcased from the beginning.
Please do not panic over negative backlash of people that are either frustrated because PoE1 didn't get enough development time or have some rigid and very narrow definition of what ARPG can be like (AFK 1 button gameplay of a bullet heaven kind with mobs being loot piñatas). Majority of players are busy playing the game and it takes a lot of drama caused by the angry people to lure them out in order to "defend" the vision.

As for feedback (which of course will be mainly things that I think need adjustment and not the things I like) after playing Huntress.

The game is crashing and freezing since the patch please fix.

The Parry mechanic is a little tedious in the early game mainly because you really need those Frenzy charges to plow through mobs and you feel obligated to use it all the time not only situationally. I heard you are already planning to add other ways to gain charges which is great news. I think that it could be also further improved by adjusting the Disengage AoE to match the Parry more so you don't end up Disengaging and missing the debuffed mob as often. I also think that either the wording on Parry is misleading or something is bugged because many mobs keep "missing" me while I'm holding the Parry and I recon I should have 100% to parry incoming strikes while the evasion should only reduce the Heavy Stun Buildup instead of making the mobs miss me.

I think that Spearfield while being great early game defense against the charging/surrounding mobs is a little too slow and should be speed up a bit or maybe given a knockback effect on cast because some monsters do not give a lot of reaction time.

I had a problem with Perpetual Charge support gem not working with Lightning Spear (unable to insert it) but I just checked now and it works so either there was some change in the newest patch or it was bugged earlier.

Making Sniper's Mark easier to auto trigger would be a great QoL change. When I played PoE1 there was a very easy way to do it with Marks. In PoE2 it would take a lot of effort to get similar functionality.

Anyways those are the first things that came up to mind I didn't really plan to write this post and I have a game to play.
Last bumped on Apr 8, 2025, 2:06:43 PM
no they should absolutely be panicking after the reactions 0.2 got, and they are.

the direction of this patch should never ever be attempted again unless they want to pull a helldivers 2 / tarkov level car crash with their "vision".

poe1 is nutty.
poe2 is lightyears away from that and its gonna land somewhere between current poe2 and current poe1. get used to it.
Honestly they should be panicking. An update being bad is not a world-ending event on it's own, but the very first update that did not address 90% of the feedback from 0.1 and instead doubled down on existing issues is indicative.

People complained about SSF experience being terrible? Well 0.2 stealth nerfed loot drops.

People complained about skills like killing palm felt terrible to use in a fast-paced game with forced aim assist? They added disengage which is basically a conditional single target ability, even though the game has boneshatter which too is a conditional ability but being AoE feels awesome and actually useful, and GGG could learn from it but didn't bother.

People complained about the campaign being to long? It now feels even longer due to all the nerfs and less loot.

People complained about defenses being inadequate? They reduced our stun
and alinment thresholds and nerfed evasion which was already bad for hardcore and i'd argue a lot worse than even armour.

I could probably go on forever. Yes they kinda improved the endgame (though i would argue towers was just a bad idea to begin with) but a lot of people esp. ones with jobs don't get to see it, slogging through the campaign and quitting before seeing the good parts.

Hell TTK in the early game is literally longer than in any classic roguelike i've played, which are literally *turn based games* with a lot less monster density. Who thought this was a good idea?

People literally say warrior is the best class in 0.2 even though it was among the worst in 0.1 and there were barely any attempts to improve it and it too got nerfed. This is crazy!
Last edited by onetruelai#7327 on Apr 8, 2025, 10:22:41 AM
If they are not panicking then I certainly am, the game needs a nuclear overhaul.
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Dwhym#5366 wrote:

Please do not panic over negative backlash of people that are either frustrated because PoE1 didn't get enough development time or have some rigid and very narrow definition of what ARPG can be like (AFK 1 button gameplay of a bullet heaven kind with mobs being loot piñatas). Majority of players are busy playing the game and it takes a lot of drama caused by the angry people to lure them out in order to "defend" the vision.


Why are you nullifying other peoples feelings that has accepted the PoE2 is not for them but were promised PoE1 development parallel to PoE2?
"

poe1 is nutty.
poe2 is lightyears away from that and its gonna land somewhere between current poe2 and current poe1. get used to it.


This.

What they may end up doing is cast out their PoE1 player-base for an unknown quantity of this new player-base which isn't as loyal to them. They may end up with nothing if they don't try to aim for some middle ground.

Currently the game doesn't have any positive vibes going out, the overall reviews have dropped 5% in the last 4 days or so (from 81% to 76% at time of writing). It's losing about 1% overall per day despite only having about 1 quarter of the audience return to it. Continuing much more at this rate will put it in mixed territory.

It's not hard, it's long and slow. I can't tell you any boss in Elden Ring that took me 12+ minutes to kill. I am dying a lot, just not from skeletons but from boredom. I'm not sure if ill finish the campaign, in act 4 which is easier again than act's 1-3 substantially, but its still bloody boring. Had a 92, 94, and 95 char in 0.1. Now I can't imagine putting in the effort to get 1 character to level 50 as I just don't know if end game is going to remain this miserable.

I thought 0.1 was pretty good, at least the leveling experience but unfortunately was Acolyte of Chayula so didn't play any Herald of Ice broken builds. I waited 2-3 weeks to go all in on this Liberator of Wraeclast supporter pack to get the general vibe of the game. That said 0.2 completely wrecked that vibe. Fool me once.

"
Why are you nullifying other peoples feelings that has accepted the PoE2 is not for them but were promised PoE1 development parallel to PoE2?


They are also the same people that tell you to go play PoE1 when you leave any amount of feedback on PoE2's feedback forum that they don't approve of personally.
Last edited by Ner0suM#7473 on Apr 8, 2025, 10:45:41 AM
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Snooke#4557 wrote:
"
Dwhym#5366 wrote:

Please do not panic over negative backlash of people that are either frustrated because PoE1 didn't get enough development time or have some rigid and very narrow definition of what ARPG can be like (AFK 1 button gameplay of a bullet heaven kind with mobs being loot piñatas). Majority of players are busy playing the game and it takes a lot of drama caused by the angry people to lure them out in order to "defend" the vision.


Why are you nullifying other peoples feelings that has accepted the PoE2 is not for them but were promised PoE1 development parallel to PoE2?


I'm not nullifying other people feelings that accepted the PoE2 is not for them. I'm saying that those feelings should have no bearing on the direction PoE2 is heading. Give PoE1 more development time if you want to please PoE1 players.

Look at the responses. "Poe1 Good Poe2 Bad"/"They are casting out PoE1 player-base"/etc.
It is frustrated PoE1 players that are nullifying other people feelings because they are mad PoE1 is not getting enough content and PoE2 is not to their exact liking.

It is sad that PoE1 is suffering the growing pains of PoE2 and in my opinion GGG should keep their promise to not leave PoE1 on backburner but that does not mean PoE2 should be molded into a temporary replacement.
Last edited by Dwhym#5366 on Apr 8, 2025, 10:58:37 AM
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no they should absolutely be panicking after the reactions 0.2 got, and they are.

the direction of this patch should never ever be attempted again unless they want to pull a helldivers 2 / tarkov level car crash with their "vision".

poe1 is nutty.
poe2 is lightyears away from that and its gonna land somewhere between current poe2 and current poe1. get used to it.


which reaction?
from players, they are very bad and cant dodge stuff?
I deal enough dmg to clear everything, no one with a brain wants 0.5 second bossfights
0.2 is fine
fix the bugs, add more acts and more gems and more classes
add more endgame content
Last edited by Darosius#3984 on Apr 8, 2025, 11:15:54 AM
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Darosius#3984 wrote:

which reaction?
from players, they are very bad and cant dodge stuff?
I deal enough dmg to clear everything, no one with a brain wants 0.5 second bossfights
0.2 is fine
fix the bugs, add more acts and more gems and more classes
add more endgame content


/deaths pls
"
"
Darosius#3984 wrote:

which reaction?
from players, they are very bad and cant dodge stuff?
I deal enough dmg to clear everything, no one with a brain wants 0.5 second bossfights
0.2 is fine
fix the bugs, add more acts and more gems and more classes
add more endgame content


/deaths pls


I finished campaign with 11.

1 on the beach while testing how Parry works and ranged mobs killed me finishing my HCSSF career.

3 due to random game freezes/crashes

1 when I first saw the shiny new spirit mechanic and mindlessly ran after it

1 when I thought I could face tank the entire fire breath from the giant
skeleton boss in act 2 because I have been getting away with almost everything so far

1 when the spirit mechanic buffed the tree boss (Rootdredge) at the start of act 3 and it wooped my ass

1 when I rolled straight into the first Silverfists pillar slam instead out of it after mentally preparing myself that I will easily dodge it for sure

1 when 2! spirit mechanics buffed the poison bloom "boss" in act 3 and the entire area became aoe

1 in the trial of Chaos after I picked too many AoE debuffs and the Bird boss rekt me

1 to Viper Napuatzi after I had a brainfart and somehow managed to walk into three purple barrage circles at the same time.

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