How to make Parry awesome and cool

I've rolled a Huntress for the new 0.2.0 league and it's been ok so far.

But I've also watched reviews by various content creators critiquing and/or criticizing this version of the game and I agree almost 100% with them on the points of the lack of balance, the questionable nerfs, the lack of identity, parry being clunky etc.

I just wanted to write this for GGG devs to consider, for the sake of the community's enjoyment of the game.

For this thread, I want to suggest the following for Parry:

1. Make Parry automatic. Let it parry attacks and keep parrying while a player does not activate an attack or other action. This implies that (auto) Parry is cancelable, passive and defers to other action types.

2. Make Parry parry EVERYTHING it can. Imagine how cool that would look. Like Daigo parrying all attacks on the way to making one of the greatest comebacks in Evo / Street fighter history.

3. Tie parry to all attacks it can react to, especially boss fights. This will remove guesswork so players can focus on dodging attacks they can't block.

4. Auto parries should still get Frenzy charges. Imagine how dynamic and fun playing a character that you can immediately fire back with one of the great spear effects that use Frenzy charges. It would be MASSIVELY fun.

5. Align parrying with other mechanics requiring Perfection. Make this type of parry where the player manually uses the Parry skill. Be generous with the perks that come from Perfect parrying. THIS will make the game feel like Sekiro and other Souls-like games. If GGG's goal is to make PoE more Soulslike they should consider this change.

6. I understand some will criticize my suggestion as making Parry OP, so there should be balance, of course. Lower the stun threshold to prevent abuse but allow players to stack this stat as, again, it will look VERY cool to watch the animations when parrying countless attacks against the character.

Increase chip damage. Make parrying consume mana. Make a variable allocation of Spirit that Parry can consume until it breaks. ETC.

I hope someone at GGG reads this.
Last bumped on Apr 8, 2025, 1:16:15 AM

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