Huntress and Cull the Weak feedback

I read what you guys intend to do with Cull the Weak to improve frenzy charge generation at low levels. I do realize that this is adding one more mandatory button for huntress players to press, right? I'd be already parry, disengage, cull the weak, one gap closer skill and probably one projectile skill... way complicated.

I get that using more than one skill is fun and necessary... but 4-5-6 are exausting sometimes, mainly if one depends on the others...

SUGGESTION: Sometimes we happen to parry more than one enemy but disengage can hit just one of them, and sometimes in the middle of the mob crowd we even hit the wrong guy.

Make disengage hit a small area and generate charges out of every parried enemy, maybe make a melee attack generate charges like rapid assault or primal strikes (since it consumes shock)

Perhaps auto disengaging after a parry could be a good thing too.

Maybe lower the cooldown on Combat Frenzy (more than 5s for 1 charge, urgh)
Last edited by prthorun#5304 on Apr 7, 2025, 10:40:03 PM
Last bumped on Apr 7, 2025, 10:38:40 PM

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