League balancing: consider PTR
Loving the game, but noticing that major balancing is happening in the first 5 days of each league so far.
I think the approach “nerf a tonne and quickly adjust upwards where needed” makes a tonne of sense, but it doesn’t make sense in the actual league. My suggestion to keep this approach but reduce community annoyance would be to run short PTRs before the league. This way you can nerf things but ensure people have an enjoyable experience upon league launch. Thanks for the consideration 👍 Last bumped on Apr 8, 2025, 8:08:33 PM
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Give it a "PTR League" 1-2 weeks depending on content changes and give people 20 premium currency for finishing campaign (or similar small amount like 5 for beating act 1 if the PTR league is purely act 1 changes). Even if you have endgame stuff to test, it will very quickly be tested, at least at a basic level, and you can avoid the nightmare public reactions from handing out such bad quality patches.
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Exactly.
People are treating each patch as “final” and burn out on ultra nerfed skills within 1-2 days. With a PTR where you see where you nerfed too hard, you get to bring up the floor enough such that the actual patch doesn’t generate such levels of burnout, and allows for a better balance between speed & challenge. |
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Dude a PTR seems like a perfect idea. Literally don't see how anyone could be against this. Granted early access is like one bug ptr but since they don't make big changes during the league they are treating like a full game anyway so why not. You don't even have to give people and incentive. People will go to test builds before launch and get a game plan for release. Imagine if they had a 1 week ptr for this patch, the amount of fallout it would have saved is insane.
Great suggestion man I hope they take it. |
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PTR is actually good to find exploits and busted interactions.
Things like Affliction league +projectile abyss thing would never have happend cos someone would catch it on PTR and by the time patch hits live servers - they would fix this damn bug. |
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" 100% agreed |
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