Bugs or Features I've noticed

Playing as Mercenary I've run into these issues in campaign:

Edit - Full Salvo in passive tree says "25% increased Damage with Crossbows for each type of Ammunition fired in the past 10 seconds.

This seems to be lacking some kind of tracking feature. I would assume something top left that shows current stacks with a remaining timer based on last shot taken that grants a stack.


Mini-Boss Immunity

Act 1 The Crowbell (Cruel I think) - Did too much damage after or before first transition (standing at gate, before combat engages). Did not activate for combat (pre grabbing bell, standing at gate staring outward).

Act 1 The Crowbell (normal) - Did too much damage before or while grabbing bell. Became immune to all damage while berserk. Was able to kite / run away from boss while doing tantrum ground smash animation to reset encounter. Required town portal and restarting zone thru ctrl + click on waypoint.

Act 2 Zalmarath, the Colossus (Cruel) - Immune to all damage while in second position (if we consider his initial starting point "12 o'clock", second position is approximately "3 o'clock"). Was able to damage again when transitioning back to initial 12 o'clock position. I believe this was in cruel difficulty, though the exact same issue occured for my friend in normal difficulty later in the same day.

Act 3 seemed to be working fine overall.

Passive tree:

Why is the preview/compare function of shift not working in the passive tree? I'm trying to play with a blind approach where I'm not looking up guides on what to do, but I'm feeling incredibly hamstrung at the beginning of the season. I'm picking abilities based on wording with no actual clue to the impact of what they will have. Is this intentional?

Also I don't see requirements for anoint of neck, but maybe that will unlock when I complete the campaign.


I didn't see these in the "known issues" thread, but campaign mini-bosses that drop skill books or mandatory quest items shouldn't have bugs that make them completely immune to damage.
Last edited by Bazitine#0725 on Apr 7, 2025, 1:15:07 PM
Last bumped on Apr 7, 2025, 12:59:50 PM

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