Feedback to 0.2:As a GameDesigner

First at all,I think it's a cool way to make a hard and deep ARPG to depart POE2 from all other diablo like games.

But GGG really should know,something is different.

1.target and achievement
in most soul-like game,chanllenge will be only once,loot is confirmed,one time successs means achievement done.
but in this game,players need to kill boss again and again,while most loots are junk.

my suggetion:
boss can drop special currency to trade his all loot,but keep not identifity
different value for different difficulty

2.size of monster pack and "speed" in arpg
in such soul-like games,player characters didn't have ability to deal so many monster both range and melee,mostly because stun,in this game monster even can be times faster than players,it shouldn't exist.
monsters make niagara full over the area,make it's hard to see anything,it's not the way want player interact with monsters.

my suggestion:
make un-rare monsters weaker and a liitle slow if you don't want to cut their nums.
make rare monster slower if you want player interact with them.

3.monster damages
even soul-like won't one shot player unless have significant action hints
in monster packs,player is hard to dodge even with significant action hints.

my suggestion:
cut down un-boss action value power,don't make it one shot as rare,un-rare monsters should have less action value power than it.
cut down most boss action damage,to offer more interation.

4.players
consider poe1 is famous,poe2 can't totally base on elites.
I think it's ok that you want to turn them to poe2,or just you want to create a game like poe2,but....

my suggestion:
smooth the monster hp curve.
25% off is not enough , 50% less or more from the start maybe still not enough,try to keep a boss for players lack of exp can fight in 1-2 mins before cruel..
same scale to monster damages,try to keep a players lack of exp can survive until their flask empty before cruel..
when player died,make loading screen much useful,tell them to get some resistance which cause them died,or give some hints to these well behaved build.

5.TESTS
just keep at least one of dev can start from ssf end act6 with a build he nerver used before new version or season please.
it will help.

thank you ggg,wish poe2 better.
Last edited by qds19870725#5314 on Apr 7, 2025, 2:20:51 AM
Last bumped on Apr 7, 2025, 6:33:26 AM
U not game gesigner (or June)

The game has far more problems in terms of inedibility and Vision.

Otarvtitelnaya economic model with constant inflation that ruins the leagues for 3-4 weeks. Who in their right mind would use currency for crafting!

Lame balance with power peaks in the sky (there should be clear boundaries of strength 100-300-1000 no more and balance under the median of the strength of players.

Why does the game need a constant online? There are no pati raids or other activities although it has been asking for a long time.

Useless Unics is a mockery of the genre and players! Shame on the one who decided that unik thing should be worse in strength than any white clothes in the game (1% only works)

No auction for 10 years :(

and a lot more problems showing that the team GGG is not and was not strong game designers, or Chris mercilessly "strangled" them with authority.
GeGeGe
Last edited by sanba#5661 on Apr 7, 2025, 1:58:09 AM
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sanba#5661 wrote:
U not game gesigner (or June)

The game has far more problems in terms of inedibility and Vision.

Otarvtitelnaya economic model with constant inflation that ruins the leagues for 3-4 weeks. Who in their right mind would use currency for crafting!

Lame balance with power peaks in the sky (there should be clear boundaries of strength 100-300-1000 no more and balance under the median of the strength of players.

Why does the game need a constant online? There are no pati raids or other activities although it has been asking for a long time.

Useless Unics is a mockery of the genre and players! Shame on the one who decided that unik thing should be worse in strength than any white clothes in the game (1% only works)

No auction for 10 years :(

and a lot more problems showing that the team GGG is not and was not strong game designers, or Chris mercilessly "strangled" them with authority.

what you mentioned is mostly right,but not Emergency and base
the base problem is not how players play after they learned,but how to learn everything within game before they quit.
there are much important thing befor what you called "balance" or "economic model" which we called "core gameplay exp"
how to make a soul-like arpg work?
0.2 is a test,but not success with ways i mentioned.
after that,is how to make it more fun..
Last edited by qds19870725#5314 on Apr 7, 2025, 2:27:25 AM
well I really want ggg see it
so let me update it once :)
"
sanba#5661 wrote:
Otarvtitelnaya economic model with constant inflation that ruins the leagues for 3-4 weeks. Who in their right mind would use currency for crafting!

Using currency for crafting isn't a bad idea at all. When you have new "money" constantly entering the system, you need money sinks. And if your money isn't "gold" with things to buy with it, repair costs to pay, and so on, then you need something else to remove it. And for a loot driven game, item creation is something people will spend currency on.

But it does need to be balanced. And that is something that they haven't figured out yet. In 0.1 (and no doubt this will also happen in 0.2), quantity of kills coupled with magic find meant the players who had the best things to sell also had the most currency. Creates a very feast or famine situation, where the players with all the currency aren't really going to be interested in selling items for pocket change.

So they need to fix that type of issue, so the entire economy doesn't favor only 1% of the population.

"
Lame balance with power peaks in the sky (there should be clear boundaries of strength 100-300-1000 no more and balance under the median of the strength of players.

The high end balance matters, of course, but what bothers me more is how poorly the game is balanced in the low end. Mana usage for non-int people. Damage the default attack a weapon comes with compared to what danage using skills from gems do... it's a mess. I'm in the middle of act 2, and my best crossbow options are Galvanic Shards for packs and default crossbow attack for single target. And lots of other low level skills for other weapons are equally lackluster, with no reason to use them.

And the thing to keep in mind with these things is that this is the part of the game that won't drastically change. This is the part of the game that has been there the longest. This is the part that will drive away new players if it is crap. Why is the balance so bad there?

"
No auction for 10 years :(
Personally, I see it as a far bigger problem that they leaning into the crutch that is player trading to avoid having to fix their crappy loot drop system. But yes, if they're going to make trading important, then they should treat it like it is so and incorporate it fully into the game.
Last edited by Axterix13#5693 on Apr 7, 2025, 3:37:42 AM
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So they need to fix that type of issue, so the entire economy doesn't favor only 1% of the population.


"
Personally, I see it as a far bigger problem that they leaning into the crutch that is player trading to avoid having to fix their crappy loot drop system. But yes, if they're going to make trading important, then they should treat it like it is so and incorporate it fully into the game.

I agree with this.

"
This is the part that will drive away new players if it is crap. Why is the balance so bad there?

agree with this as well
it's bad to make a skill form stupid,even bad than nerf its value
i think its better to make a curve that when a skill is newly get,it will better than last,but different skill with totally different growth curve to make them balance at endgame.
"

1.target and achievement
in most soul-like game...


No game dev would call PoE2 a souls-like. The connection is strictly in a few aspects of boss fights only, but you and many others are attributing it to the entire game.

You can't start an argument with absolute trash and expect anyone to read further.
"
"

1.target and achievement
in most soul-like game...


No game dev would call PoE2 a souls-like. The connection is strictly in a few aspects of boss fights only, but you and many others are attributing it to the entire game.

You can't start an argument with absolute trash and expect anyone to read further.

at least,ggg looks like want to attributing it to the entire game.
I just keep that way and want it more intersting in that way.
I don't think it's some absolute trash,just need some modify.
at least No Rest for the Wicked is great.

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