White mobs
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I'm having a really good time outside of random packs of white monsters blitzkrieging me from offscreen and synchronized slamming me to death.
I'm literally more afraid of packs of white mobs than rares or map bosses. I think some of these monster types just need a rebalance. Faridun casters? Not fun. A??? (forget name) dudes with axes/maces that slam? Way too much damage. Just tone down some of these white mobs in maps and I think we are chillin'. All the other changes made to 0.2.0 (endgame stuff I mean) feels really good! A long time ago, on a Wraeclast far, far away... Last bumped on Apr 12, 2025, 3:57:17 PM
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I agree some white mobs need some rebalancing i died more to white mobs than rare mobs because they just have too many high damage abilities and they all do it at the same time yea, they are more deadly than a rare mob and they don't even drop any loot.
Do some monster tiers that would unlock their higher abilities as they get upgraded in rarity, so white mobs can't do one shot abilities but when they upgraded to rare they would have access to it and use it. No one really wants to fight white mobs and most people will skip them if they can they offer no reward so the risk/reward is misplaced there. |
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