Feedback Huntress Campaign Leveling and gameplay

Hello GGG and players,

I'm writing this review of the campaign and the progress made so far, as well as that of the huntress.

Huntress
The design of the class is rather vague.
Most of the skills require you to use Frenzy charges so that the skills are at least ‘useful’ or even strong. Except that during the campaign, the only way to get them is with a parry + back flip. But that just doesn't work with everything, or you get a heavy stun and end up dead.

After progression, you manage to get frenzy charges, but let's be serious... 1-2 max, and I'm talking about Frenzy Combat which was also nerfed and isn't good at all.
We're also given an ascent that allows you to infuse the charges, but unless I'm mistaken, did GGG realise that we had no other way of getting other charges simultaneously, like Frenzy, Endurance and Power at the same time?

At the end of the day, Huntress is mainly based on a gameplay that's all about throwing lightning bolts, and never being in close combat with monsters.

Campaign and progression

Fortunately, though, the monsters have had their HP reduced.
I don't know what direction GGG is going in, but I sincerely don't fancy replaying the campaign on POE2.
The maps are too long, the loot is OK but there aren't enough gems to take advantage of the game at the start and find your way.
Progression is too slow. If GGG's aim is to make POE2 an ARPG just on the RPG side to have a good story, then it's a winner. You drag yourself through the campaign looking at the scenario.
But that's not what we really want from Path of Exile. Most players and the community just want to go to the mapping. So why make the campaign slow, and levelling slow too?

POE2 Gameplay
It's true that POE2 brings a fresh approach to gameplay and gems.
However, I don't like what GGG is doing at the moment... That is to say impose its style of duty to have "Use gem A, then gem B, then roll, use gem C to only kill whites mobs during mapping. It's a real pain in the arse.
That we have to use several gems for bosses and Uber I understand, but that we have to use several gems even on the basic progression and in mapping, it's getting annoying. And imposing these choices isn't the way to go in my opinion
Let players build to clear the maps and create engaging battles against bosses and Uber without having to kill most of the builds by nerfing all the damage.
If you nerf builds that OS bosses and Uber, I can understand if that only requires a gem.

But touching all the gems to end up with the same result as before, that is, ending up with only 2-3 viable builds, is pointless. Allow for diversity, by nerfing what's too strong, yes, but leave the fun to the players, please.

My honest opinion is that most players are starting to get bored with wanting to be forced into a gameplay based on multiple gems, having to hang around on the map for too long or even in the campaign for too long, and especially having no fun having to face monsters that have remained in the POE1 version, based on a single attack that hits hard, while meanwhile, we players have to use X gems to almost kill them.

I sincerely hope that you will do what's necessary and make the right decisions.

Thank you.
Last bumped on Apr 6, 2025, 5:56:19 PM

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