[SUGGESTION] Adding Niko to the game
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If the game it's known for something right now, it's because the crafting system allows you to do anything but craft, mostly because aside of the essences (and even those) everything else it's gambling, so here's my suggestion:
When it comes to Delve, we can delete (temporaly) the mine and instead obtain the fossils at random using an interactable on the map or, if we are lucky, find a different interactable at a low rate that gives us the 4 slot resonator, being that the other 3 can be bought at Niko for a price. This will allow us to get something to craft at the same time that gives more content. How do you see the idea? Also, if someone finds "an easy way" to add older content in order to allow crafting, would be good to add it aswell, the more we help this game growing the better I suppose. Last edited by Renegated#4627 on Feb 6, 2025, 8:38:28 AM Last bumped on Feb 7, 2025, 6:04:14 AM
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Would be good if people could do some feedback on the idea instead of just looking and leaving on a forum section that LITERALLY consists on giving feedback.
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I don't see the point without the content.
However Delve is incredibly flawed in how it scales enemy damage and not defense. The whole point to me was to have an infinite scaling soft cap condition that gets pushed further as times goes on. Of course this is ignoring that enemy and player damage could already use an -80% nerf. "Never trust floating women." -Officer Kirac
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" The idea it's essentially allow the player to craft in a simple way, since Delve it's the easiest one in general compared to the rest in both programming and usage at the same time they somehow win time to keep advancing the game and adding features. |
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