Notable "spike pit" should be more not increased damage

I tried to search the forum but I assume jagged ground is so niche no one really cares.

I don't get why that notable is: 10% increased damage, that is like half what many small passive nodes can give elsewhere.
Ok maybe not half, titan ascendency skews my calculation, lets say it is just 50% less than a small passive, that still seems incredibly little for a notable.

It seems to me it would make a lot more sense if it was 10% more damage which seems fair compared to 20% more damage on heavy stunned ennemies for skullcrusher.
Last edited by mqplideste#3572 on Feb 6, 2025, 2:02:52 AM
Last bumped on Feb 6, 2025, 8:42:06 AM
Spike Pit grants not "deal increased damage", but "enemies take increased damage".
Does that make a difference on the calculation of damage done?

Yes. It's a multiplier, just like the "more" modifier (but all sources of "enemies take increased damage" stack additively, unlike "more").
Ok thank you, I did not read the memo about ennemies getting increased damage.

That being said, what are the sources of that in POE2, the only other one I see is marked ennemies take increased damage with marked for sickness but maybe I am missing others.

But on its own it is pretty much like 10% more damage then.
"
what are the sources of that in POE2

Shock, as a most common example.
The "Intimidate" debuff causes monsters to take 10% more damage (and deal 10% less damage).
"
LeFlesh#9979 wrote:
The "Intimidate" debuff causes monsters to take 10% more damage (and deal 10% less damage).

10% increased and 10% reduced

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