Ive really Tried to not be doomer but WOW

Lemme pre face, iv'e been defending EA/GGG up until this point. I hate being doomer, i hate honestly saying "what a waste of time", but this patch notes has left me feeling defeated.

Firstly, Half of that wall of text could have been rolled out periodically over the last 18 days(18 days between patches) as simple QoL changes. The Boss portals, Minimap Icons, Minion pathing, Stun Threshold tooltip(ill give this one the benefit of the doubt, i don't know how complicated it is). All of those could have been rolled out at any time upon completion, instead the reality of it is its used as padding to a otherwise, truly underwhelming patch.

As SSF, the game has lost its allure at this point.

Crafting, Doesnt exist still. No buff to greater essences, no buffs to omens/audience spawn rates(currently 102 ritual windows without a audience or a "rare" omen, all 6 modifer t15s), Chaos orbs feel rarer than divines, orbs of annul seem rarer than divines*quite literally, 29 divine drops to 9 annulments).

Monsters are still overtuned, and no i dont mean the damage, but the moment i actually get touched by a monster, my animation gets canceled, im pseudo stunned, pushed back, displaced, sent hurtling across the map. Im still getting blasted from off screen rares, especially the ones that revive minions, the rare has been up to 2-3 screens away still reviving minions?

Rares spawning on the edge of the map, because "monster flying in off the edge of the map is a cool mechanic" has bricked over 20 of my maps now, no mention of that in the patch either.

This one might be a misunderstanding of mine, but chaotic plants, or volatile, whatever you want to call them, killing me through Chaos Innoculation, i dunno if thats a bug, or those plants don't actually do Chaos damage, but if they don't, make it clearer.

Map atlas still not having some kind of search feature, or Mini map to fast navigate, or something, no, im mouse flicking like an ADC in LoL to move my map around only to still end up lost.

GGG saying they won't nerf builds until leagues/released, yet doing just that this patch, might not be a big nerf, but a nerfs a nerf, something they said they wouldn't do.


At this point im just ranting, this patch was just disappointing, i expected so much more after they had close to 3 weeks to roll out a sizable patch, and most of it felt like filler that could have been QoL dumped at any time in the last 3 weeks. I aint even mad, and im not sitting here going "im done playing, screw this game", ill keep playing, until MHW drops, but i am just disappointed/feeling let down, whole thing felt like filler to tie us over.

(And to any of the touch grass, doomer, non constructive critism people who are almost guaranteed to post, your opinion is wrong, im right, end of story)
Last bumped on Feb 5, 2025, 12:31:37 PM
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(And to any of the touch grass, doomer, non constructive critism people who are almost guaranteed to post, your opinion is wrong, im right, end of story)


Not to the be that guy, but I guess I am: touch grass.

Go take a break, come back to 0.2.0, you sound burnt out. Lemme guess, the game is "bad" and "doomed", but you still put 300-400 hours into it?

This is an early access. They collect data, they collect feedback, half the classes, ascendencies, skill and support gems, weapons classes, etc. aren't even in the game. Adjust your expectations accordingly.
Last edited by Slart1bartfast#0332 on Feb 5, 2025, 1:33:43 AM
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GGG saying they won't nerf builds until leagues/released, yet doing just that this patch, might not be a big nerf, but a nerfs a nerf, something they said they wouldn't do.


GGG never said they wouldn't nerf builds mid-league. They said they would nerf abilities that are clearly not working as intended, and otherwise as much as they feel is appropriate wait until league starts for broad sweeping balance changes.

The nerf they just did prevents triggerable effects from using interactable environmental objects.

Though if you do genuinely believe this is a game design where monks are supposed to build combo points smashing jars and tombstones, cast on crit stormweavers are supposed to radically increase their energy gains off of frost walls, or grim feast is supposed to spawn 50-60 bubbles every time a delirium monster casts a bone cascade, then I am quite happy to leave you with your disappointment with the matter.
Last edited by Bigwilleh#1842 on Feb 5, 2025, 2:00:16 AM
Yes, this patch note is disappointing. GGG are to delicate with these patches.

P.S. Omens/Audience do not exist. Change my mind.
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(And to any of the touch grass, doomer, non constructive critism people who are almost guaranteed to post, your opinion is wrong, im right, end of story)


Not to the be that guy, but I guess I am: touch grass.

Go take a break, come back to 0.2.0, you sound burnt out. Lemme guess, the game is "bad" and "doomed", but you still put 300-400 hours into it?

This is an early access. They collect data, they collect feedback, half the classes, ascendencies, skill and support gems, weapons classes, etc. aren't even in the game. Adjust your expectations accordingly.


Im a landscaper, touch grass doesnt work on me, its my job.

Jokes aside, Burnt out, yeah a little. Wont pretend im not, but im burnt out because of the things i stated above, not the game as a whole.

You can check my forum posts, i've not once said the game is bad, and tried to actively defend it up until this patch, this patch just feels like a joke, it added nothing of substance, and hell, maybe im a little salty because i dropped my first audience of the king like a week ago, and now they add the extra portals, -shrug- im only human.

But no, i think the game overall is very well put together, iv'e leveled 5 characters to 90+, SSF and trade league, and overall enjoyed it, this patch just felt like a proper joke for the amount of time it took to roll out.

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GGG saying they won't nerf builds until leagues/released, yet doing just that this patch, might not be a big nerf, but a nerfs a nerf, something they said they wouldn't do.


GGG never said they wouldn't nerf builds mid-league. They said they would nerf abilities that are clearly not working as intended, and otherwise as much as they feel is appropriate wait until league starts for broad sweeping balance changes.

The nerf they just did prevents triggerable effects from using interactable environmental objects.

Though if you do genuinely believe this is a game design where monks are supposed to build combo points smashing jars and tombstones, cast on crit stormweavers are supposed to radically increase their energy gains off of frost walls, or grim feast is supposed to spawn 50-60 bubbles every time a delirium monster casts a bone cascade, then I am quite happy to leave you with your disappointment with the matter.


Maybe i have misunderstood the patch itself, i won't pretend to be perfect, but i think stripping it off the bell wasnt good, unless, again, if im misunderstanding it, then disregard.

As for Grim Feast, for me its a weird one. I dont think its good overall, doubling ES without slowly decaying, however, considering that, even with 10k ES(with grim feast) 78% evasion, and 2.5m DPS< i still get rocked by random blue and white mobs, i can't imagine what altering it now would solve without actively giving us some kind of other methods of boosting survivability?(To add more detail, my monks a lvl 92 CI abuser, 5.2k flat ES, maxed res, still gets close to 1 banged by white n blue mobs in t15s if the mobs arnt perfect)

I also want to reiterate, you mentioned Cast on crit, frost walls, ect, sorry to say i don't know anything about them, im a tempest bell abuser, so thats the only thing i focussed in on.
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They said they would nerf abilities that are clearly not working as intended


So i guess es and grim feast are working as intended? They fully expected people to have 26k "life" but only around 3.5-4k when it's actual life?

They don't nerf stuff people actually play because that would cause an outrage, but anything remotely off-meta is a free game.

Now i'm rather patient and can wait another month (hopefully not more) for meaningful balance changes, but the problem is that the game has enormous balance issues and it's complex, so once they release that big patch, some of the issues will be fixed, and some new ones will be introduced. And with 3 months patch cycle, they will get only FOUR shots a year at fixing the game, which is obviously not enough.

Continuous iteration with continuous feedback is the only way for the game in its current state. As it stands now, it'll take years before the game is in an acceptable state.
Last edited by LaiTash#6276 on Feb 5, 2025, 7:01:40 AM
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LaiTash#6276 wrote:
So i guess es and grim feast are working as intended? They fully expected people to have 26k "life" but only around 3.5-4k when it's actual life?
Yes, ES is working as intended. Grim Feast is also working properly for how it is written.

Now, are they poorly balanced? That's a different matter. I'd say ES probably isn't, but current imbalance in other areas makes it look that way (overly high player damage combined with overly high mob damage makes it more effective than it would be if fights were longer and players consequently got hit more often, while lack of hp means evasion based builds can die to bad luck, and armour just being garbage means armour based builds die to armour being garbage coupled with lack of max life), while Grim Feast is definitely poorly balanced. And so is Meditate.

But hopefully you see the key bit there... that bit about overly high player damage and overly high mob damage. The entirety of balance is out of whack. While systems are broken. Multiple items that interact with those systems (like the ones that give you ES again after a node takes it away) are likely acting in a way that isn't really intended. And all of it makes everything a jumbled mess.

There's just no point to trying to nerf individual things right now, when pretty much everything damage related is broken. Entire systems need to be overhauled.

That said, once that happens, I do hope they can make more pin-point fixes from that point forward, rather than needing to redo how entire systems work. And those, I believe, should happen when they're ready, not held off for some big "new league" patch.
Last edited by Axterix13#5693 on Feb 5, 2025, 8:41:28 AM
I assumed the patching in a bigger group vs small constant ones is because of console. Doesn’t each patch have to be submitted for approval? Half the change was console fixed anyway.
I’m a landscaper I can’t lmao
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Monsters are still overtuned, and no i dont mean the damage, but the moment i actually get touched by a monster, my animation gets canceled, im pseudo stunned, pushed back, displaced, sent hurtling across the map.


This...

feels bad and quit so many times over it

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