《流放之路2》关于优化玩家交易体验的诚恳建议/Suggestion for Improving In-Game Trading Experience in Path of Exile 2

尊敬的《流放之路2》开发团队:

您好!我是一名热爱《流放之路》系列的忠实玩家,非常感谢你们创造了如此充满策略性与深度的游戏世界。在体验《流放之路2》的过程中,我对当前玩家间交易系统的操作效率有些建议,希望能为游戏的优化提供参考。

当前痛点:
目前购买其他玩家的物品需要通过第三方网站查询商品信息,再返回游戏内联系卖家完成交易。这一流程存在以下问题:

操作割裂:网页与游戏反复切换影响沉浸感,尤其在激烈刷图时容易打断节奏;

时间成本高:筛选商品后需逐一私聊卖家,若对方离线或忙碌则交易失败;

市场透明度低:无法快速比对同类商品价格,容易产生信息差。

功能建议:
希望开发团队能考虑加入游戏内集成交易市场系统,实现以下功能:
✅ 直购功能:玩家可将商品定价后挂入游戏内市场,买家无需联系卖家即可直接购买(类似“拍卖行”但更即时);
✅ 离线交易:商品在玩家离线期间仍可被购买,解决时间差问题;
✅ 筛选优化:支持属性、词缀、价格区间等复合条件搜索,提升效率;
✅ 经济平衡机制:为防止通货膨胀,可设置交易税/上架冷却时间/绑定部分稀有物品等限制。

补充说明:
理解团队可能担忧自动化交易影响玩家互动或经济体系,因此建议:

将“直购”与“议价”模式并行,保留传统交易的社交属性;

对普通装备开放直购,而稀有暗金或高价值物品仍需玩家协商交易;

通过赛季制逐步测试,收集玩家反馈调整规则。

作为深耕ARPG品类的玩家,我深信更流畅的交易体验能大幅提升游戏生命力。感谢你们的时间与倾听,期待《流放之路2》成为更完美的暗黑精神续作!

祝工作顺利,
Dear Path of Exile 2 Development Team,

Greetings! As a dedicated fan of the Path of Exile series, I sincerely appreciate the intricate and strategic world you’ve crafted. While thoroughly enjoying Path of Exile 2, I would like to share some feedback regarding the current player-to-player trading system, hoping it might contribute to the game’s ongoing refinement.

Current Pain Points:
The existing trading process requires players to search for items on third-party websites and then contact sellers in-game, which presents the following issues:

Disjointed Experience: Constant switching between browsers and the game breaks immersion, especially during intense gameplay sessions.

Time-Consuming Process: Manually messaging sellers often leads to failed transactions if they are offline or occupied.

Lack of Market Transparency: Difficulty in comparing prices for similar items creates information asymmetry.

Proposed Solution:
I humbly suggest implementing an integrated in-game marketplace system with the following features:
✅ Direct Purchase: Allow sellers to list items at fixed prices, enabling buyers to instantly acquire them without negotiation (similar to an "auction house" but more streamlined).
✅ Offline Trading: Ensure listed items remain purchasable even when sellers are offline.
✅ Advanced Search Filters: Support multi-criteria searches (e.g., attributes, affixes, price ranges) to improve efficiency.
✅ Economic Safeguards: Introduce measures like transaction taxes, listing cooldowns, or binding certain rare items to prevent inflation.

Additional Considerations:
To address potential concerns about reduced player interaction or economic imbalance:

Maintain both the traditional "negotiation-based trading" and the new "direct purchase" options to preserve social dynamics.

Restrict direct purchasing to common gear, requiring manual negotiation for high-value uniques or rare items.

Test the system incrementally through leagues while gathering player feedback for adjustments.

As an ARPG enthusiast, I believe a smoother trading experience could significantly enhance the game’s longevity. Thank you for your time and dedication. I eagerly anticipate Path of Exile 2 becoming the ultimate spiritual successor to the Diablo series!

Best regards
Last bumped on Feb 2, 2025, 1:02:34 AM
We have been suggesting this for over 10 years. Jonathan might say "It would make trading too easy" but in reality it would make it only more accessible and streamlined.

I would like to see trading from the website. Ability do buy and sell from my stash through the trade website, without being logged into my character.

This would be the best scenario ever. Offline trading. What a dream.

Edit: Item binding and other restrictions are a no-no and would make me and my friends quit the game.
Last edited by BigAndrew5000#2796 on Feb 2, 2025, 12:08:34 AM
"
We have been suggesting this for over 10 years. Jonathan might say "It would make trading too easy" but in reality it would make it only more accessible and streamlined.

I would like to see trading from the website. Ability do buy and sell from my stash through the trade website, without being logged into my character.

This would be the best scenario ever. Offline trading. What a dream.

Edit: Item binding and other restrictions are a no-no and would make me and my friends quit the game.


Interesting.

1. Would you quit if items become account bound after one trade?

2. How about if items become account bound after equipping?

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