Balance and POE2 future

After a day without playing and thinking why i stopped for good(for now at least) I kept thinking what would make me go back to play.

and three things popped up.

1- gear are too 'similar' this bring the problem with balance, making me think that if the evasive build get life, armour builds get res and ES get elemental damage, this would make Evasive builds risky but still doable endgame, since if you have 10k but get 8k damage every ten hits it is doable to play, armor builds would get more resistance and armor making they nerf this damage because they wouldn't get that 'big' of a life pool, while ES could stay like this but elemental damage would be close to them.

why like this, because this way every build is viable and would align with their trailer and podcast where they said they wanted to have a boss fight last 1 to 3 minutes.

this change would happen in passive three and gears too, example an evasive body gear can get T13 max life, an armor and evasion or evasion and Es can get for example T11 max life in their gear and Es and Armor builds would get T9 max life, so we wouldn't have broken builds that only change the armor or ES or Evasion while the suffixes and prefixes stay the same, this would translate to everything amulet and ring.

this change would make a lot of casuals and hardcore be happy, again this change would change POE to be POE2 and not POE1 with better graphics.

2- boss should have slight more health while 90% lower damage or their hit kill skill should be slower and 'easy' to dodge, citadel bosses for example are hard and unless you sink DPS in them you cannot win, after losing their health the second time they would send spark every second while sending laser, and they can send their 360º attack, all these can be deadly the bosses should be reworked and the hyper strong builds should be nerfed to the desirable fight of 1-3 minutes they envisioned, the way it is right now because there is no way to defend people are using broken builds.

3- one portal need to go, I should kept my instance till all 6 portal are spent if i cannot clear in 6 tries(not resetting the instance with mobs again only resetting the alive mobs health like when you leave the instance and go back but the mobs should 'regen' their health)

This way i can be daring to test builds, and testing builds we can have more variety with the change of gear and nerfing bosses and broken builds we can easily try builds, with a slight buff in drops, i dropped 10 divines but i spent all of them to get better gear to drop more divines but i wanted these divines to use in my gear and craft them but i cant use because if my builds doesn't work I'll lose everything, having more currency i would instead of buying a better gear try to make my own while if this build work i could farm more to try new builds.

a good example is DOTA 2 and LOL, even without using Meta builds if the guy know how to play he can win, but here in POE unless we are using the most broken build we cannot even get close to the endgame content this need to change.

this would retain a lot of people, people will try new builds play more, try more, be more daring, and, of course, play more, 1 month and POE lost more than half of its player base, this isn't health at all, are we going back to POE1 type of play? the '2' in the name isn't to make the game better? the way it is right now and the way they are going we are seeing a POE1 with better graphics and I don't think GGG wanted this, they wanted a new game since POE1 is 'dying' and repeating the same mistakes that made POE1 die isn't healthy at all, unless that was how it was advertised but it wasn't that way, I didn't enter this game wanting to play bullet hell.
Last bumped on Jan 21, 2025, 11:20:46 AM
At this point, I'm feeling really truly sorry not to be able to tell if this post is sarcastic or not.
bosses should be WAY harder and rare monster/mini-bosses should be easier and less 1hit's

6 portals comeback
more classes
more weapons
more skill gems
more support gems
more acts
more endgame content
= win

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