WILLOW Map needs a complete overhaul, it's a terrain nightmare!

The Willow map has got to be hands down the worse terrain blocking map in PoE2. I'm not talking about just the insane amount of trees in this map but the actual little hills/mounds that are scattered every where. This map just needs to be completely overhauled. A good start would be to remove collision from the trees.
Last bumped on Jan 18, 2025, 4:44:46 PM
YES! If not the worst the, one of the worst maps. Getting stuck all over everything. Hills that LOOK climbable are not. The damn trees. I always avoid that map.
Most of the maps feel like the worst PoE 1 map concepts made 5x the size.

Even with standards that low, Willow is still the worst.
Willow is a symptom that can be seen in many other maps as well. It's a reskin of Steppes with trees added everywhere. There are so many reused skins to give us "variety" but people have pattern recognition and see right through that. Need some actual variety or maybe less map running or hey, here's a thought, player choice.
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Gkek#1581 wrote:
Most of the maps feel like the worst PoE 1 map concepts made 5x the size.

Sadly this. Somehow even open, outdoors maps were purposefully made shitty -_-

What's also funny about Willow/Steppes - these maps usually contain lots of mobs that push you around like a pinball. They really suck. And the performance on them seems to be worse in 1.1 patch.

GGG needs to scale down the height of those mounds by 200% and remove 70% of the trees / or allow phasing through trees.
When night falls
She cloaks the world
In impenetrable darkness
willow??? have you ever gone into vaal factory?
map looks visually good but sadly completely garbage for gameplay, cant see enemies no feeling of where you can walk an where not. most of the time i just bump around like a drunken exile.

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