Witch Minion Experience Is Even Worse Now
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Whats going on, how can you make minion experience that bad?
It was annoying before, but now they despawn mid fight and you doing like 50% less damage in a damage phase. Now they despawn and respawn after every step like seriously? Just let them run and catch up in a natural way, give them a speed boost to catch up, it works like that in most games. This respawning/despawning of minions in PoE2 and especially now is one of the most annoying experiences i had in a game in a long time. PoE1 minions are like a swarm, they move so well what happened here? They stuck most of the time, ignore orders, attack pointless targets. Let me give them orders, like stay close to me, attack my targets only (in PoE1 you could mark the boss, there was a support stone), free move or attack priority targets. Let me bind the orders, you can build all that in, it was mostly in PoE1 but worked with support stones. We dont need a support stone for that, just allow binds and they just need to follow your orders. But whatever you do, just move away from that despawning/respawning method of maintaining minions, its a very bad experience from the players side. Its ok if they get stuck and despawn and respawn, but not like that after every step, there is no real flow here. Last edited by Phorsix#8434 on Jan 16, 2025, 6:27:51 PM Last bumped on Jan 16, 2025, 6:50:47 PM
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There is a hotkey you can bind to force the minions to move/attack anything you want. You can find it in the options for keybinding. I think now minions behave much better compared to before. Running a few maps was much smoother for me at least.
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I know that, i literally said that they ignore orders.
If they are out of fight, they move to the ordered location. But they rarely attack all the same target, even if ordered in a fight with alot of traffic. |
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