BloodMage Ascendancy FIX (by moving 2 nodes)
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So I've been playing Crit Hexblast BloodMage for 300+ hours (I know I feel insane too) and I can't express how much it took away from my time and sanity to make this work, and it doesn't, unless you have a FULL ascendancy.
Why? (Well besides the fact that Sanguinmancy should be reworked completely is just the biggest joke of a first ascendacy that if you take it you'll just brick your build until you get life leech or remove the point) There are 2 nodes that are MANDATORY to make up for the EXTREME downside of Sanguinmancy (in most cases): 1-Vitality Siphon(10% damage leeched as Life) 2-Sunder the Flesh(Base Critical Chance for Spells is 15%). Switching the position of Gore Spike with Vitality Siphon (and the small nodes leading up to them) would fix everything and still let people who don't need the 15% base crit have Gore Spike. It's a small change, please add it ASAP. Thanks Last bumped on Jan 15, 2025, 4:35:20 PM
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I honestly think one of those should be baked into sanguimancy (or any of them for that matter). As it stands, there’s no upside to it. Even the ascendant from POE 1 is neutral followed by something exciting each time, but this one is downside only followed by offsetting that downside, which still basically feels like a net negative experience going into 3 and 4.
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