My review, complains for POE2 as of now

I have played more than 170h. Reached T10 maps with my main character, a Monk. And tried out Witch for a few hours. So here is my review, recommendations, and problems with the game.
I will try my best to make it clean, "digestable" but no promises....

And with this, the first problem is already mentioned basically. The game is not an "easy digest", it can be a bit problematic to understand even the "basics". I would say that the Acts are fine, it is explained enough but end game is not. The end game felt "a bit rushed". But the devs know this if Im not mistaken. I deffo think there should be more explanations for some stuff even in the "early game" Acts.
Like for crafting give us 1orb of trans, aug, regal and ex. "Teach us" about the crafting. I think this would be a short process, and get to know at least the basics of "crafting". I put crafting into "" cos it feels really "gambling" and less craft... im not being able to define what I want.... just gambling.
This introduces problems:
- like not enough material
- to get what you need just trade with others... (What is fun, and I enjoy. But deffo takes a ton of time. Especially when ur not lucky and have to message like 5-10 person about their items.)
- where is the crafting???

My recommendation for this: changing some of the affixes (like 10-20 Life for killing), giving a bit more currencies in the beginning, introducing-giving a bit more "spec crafting stuff" like essence.
About essence: I dont understand why did I have to wait till end game when they are useless? Im not gonna use any essence, when I have reached end game. Especially not the lowest, what is good for white (worst) items. I use shards at this point to get specific unique items, not magic. There are higher level essences, but I got like 4, at lvl 82. Very badly optimized imo. Around lvl 10 give the basic, around lvl 40 give for rare ones.
Talking about unique items, they are mostly very bad. Only good for low-mid lvls.... From what Ive read about this, this will be changed up a bit. So big plus point for the devs.

Alright, now my biggest complaint: CRASHES, a ton. Every 1-3h at least one. This needs to be solved, cos its not even like "Oh the game has 1-2 hard bosses, Im crying".

Lets move, well more like lets start with the actual review:
Act1: I think, its pretty good overall. I didnt have any problem, but I would add the "crafting tutorial" around the end. Like you getting from the bosses the orbs to be able to perform it, not even introducing rare irems yet. i think, it would be pretty cool to craft our first rare item. (instead buying or some drop....).
Tho this could make some enemies harder, so will need balancing. But thats given.

Act2: Probably, my fave one. But Jamanra needs to be balanced, nerfed a bit imo. What I mean is not actual nerfing, but making his second phase less "messy". It has too much going on, "spams his attacks".

Act3: Now this is where things got "not so good" First of all, the maps are oversized. (Quality>quantity)
I would prefer some "redesign" for some maps tbh.
Also, I felt that the second part of Act3 is a bit too hard. Mobs could 2hit kill me. Needs a bit nerf here, like 10-20% less damage from the vaal (aztec) mobs imo.
(Idc about cruel mode. It felt mostly even easier than act2. What is weird imo)

And now, we are at end game:
First thought: F yeah, finally. I was pretty interested in the end game. Second thought, oh this looks cool (the place)....But my third, when I checked the map, and dont know what all these icons mean (boss, breach, ritual, etc).... Yeah, need some tutorial imo. I think, even reading the "information wont give an idea really.
Add 1 "example of all" to one map, or maybe a small trailer where you explain to the player. Cos no one will know what they supposed to do. Dont need to overcomplicate it. 1 map, with all the stuff, and 2-3 sentence explanations, tips. I think, this would be highly appreciated and needed.
About maps (other than some of them way too big):
T1 too hard imo
T2-T5 well balanced imo
T6-T8 a bit hard, but I think still fine
T9-T10 a bit too hard imo (a little bit of nerf here imo)

For rest, I cant speak as I got tired of the crashes (also was working on my build)

My general thoughts on the game: Really great game, with a ton of content. But has issues: need some balancing, fixing the crashes. I hope to see these getting fixed, and some new contents soon.
(Update this week, hopefully)

It feels way too punishing at times tho:
- Mob killing me in 1-2hit. I think, thats bad even for bosses. This game aint soulslike, and it shouldnt "try to be".
- "Forgetting" the maps. Especially, when Im doing tier maps. This is really weird one. Lets say, Im doing T6 map, Im half done but the game crashes. What happens? 1, I have to restart the game. 2, Teleport back to the place, where I started it. 3, Explore again, cos the map "vanished". The only good thing is, at least I dont have to restart the whole thing from the start. If i killed all the rares, dont need to do it again...
Imo this "forget" the maps, even tho you already explored the area is a really bad idea.
- Having bad affixes even at high lvls. Accuracy for monk.... or my faves "stun build up, gain x amount of life/mana for killing enemy". A bit higher chance for better stats on affixes would be welcome too imo.

(Hdr need to be optimized, contrast feels low. I want UI customization so I can put it into middle of the screen as I play on TV. Making this widescreen only is.... Also, the sound doesnt have surround. Microtransactions are way too expensive, even the "needed" ones. Like stash, plus character.)

For now, this is my complaints-review for the game. Will change it later on
Last bumped on Jan 15, 2025, 12:27:15 AM
I would add, I play on ps5 controller mainly but a lot of stuff is hard to do with controller and cant simply change between keyboard/mouse and controller (items).
I hope this will change (if Im not wrong in the new patch this already getting addressed.)

On witch, I tried to play it with controller and the targeting was pretty bad. I think this needs optimized.

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