Pinnacle Boss Story about Difficulty and Attempts
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Just some of my thoughts regarding the pinnacle bosses and their difficulty. Really isn't anything that hasn't already been said, but I'm just starting to feel emotionally drained, and it sucks because I can't stop thinking about the game either.
Spent the last few days farming t15s, trying my best as a casual player to juice these maps, and still ends up being a long slog just to finally get enough splinters and one lucky divinity drop. But finally got some breachstones, feeling so excited to actually fight a boss for real since the campaign... Get on in there and wing it! Going well, doing my best got them 70%... Purple finger guns *stunned* roll *stunned* roll *dead* But okay, I got a Div drop, I can get another two attempts at the least. Reads up on the move and to stay close to him! Get in there feeling pretty good, going great next phase and I'm dodging these hands. Ok this is fun! Hearts racing I got this... 30% to go! Oh... Lagged a little, and... I just got turned into a pancake by the overhead hand. *Crushing disappointment*. Spends the rest of my exalts I built up buying some items and respecing my build that I really was having fun with before to try and just kill the boss before he does anything. Gets in there, not nuking him, but he's down to 60% phase shift pretty quick, got him down to like 40% by the time he started attacking. A bit scary, but honestly no difference since I was getting one shot either way. Kill him, got a neat amulet. No satisfaction though. Just not sure why it's like this. I'm feeling forced to just go hard on DPS because the boss oneshots anyway no matter how tanky you try to be... I lose days of progress that I spent getting those splinters. All because we just get one singular attempt. One tiny wrong thing and there it goes. I don't think I mind maps being one death fights; just move onto the next map and work towards some towers, but these bosses that you gotta spend so much time on from all that work ends up becoming soulcrushing, I don't know this boss. But if I try and fight it I will lose, and it'll be hours or days before I can try again. So my choices are research the fight thoroughly beforehand, which ruins the reveals and novelty of the fight. Waste all my currency to get maybe two attempts. Or I build like everyone else and try to just nuke them before they to get to do much. None of those are fun. I just really wanna see the chance to try the pinnacle fights another once or twice per stone used. If we die, reset the bosses health that's fine. Just give people the abilities to learn the fight *and* do it. I know it's early access, I can't expect perfection. But I need to take a break if I can, I'm starting to get severely demoralized and it's hard cause I've loved so much about the game so far. Last bumped on Jan 12, 2025, 3:18:40 PM
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You aren't the only, it is the only thing i hear when speaking to others about this, I don't mind 1 life on maps but would prefer the portals as lives. Now but pinnacle and citadels....it is straight up trash. They either need to be way easier to get to or you need more then 1 life. I literally found my first citadel this morning....after a week and a half of searching I died, so now I gotta spend another week trying to find another. It isn't fun in the slightest.
The maps are more annoying then fun currently. Last edited by Death By Karma#8719 on Jan 12, 2025, 3:21:04 PM
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