PC complete freeze - Shader uses incorrect vertex layout (shader: 0x80000028 mesh: 0x00000028)

Version: 0.1.0f Hotfix 3
Windows: Win11 24H2
Shader: DX12


2025/01/11 08:42:25 276390 93b1b556 [CRIT Client 4996] [RENDER] Shader uses incorrect vertex layout (shader: 0x80000028 mesh: 0x00000028)
Signature: "Metadata/EngineGraphs/base.fxgraph" "Metadata/EngineGraphs/decal.fxgraph" "Metadata/Effects/Graphs/General/ForceNoZWriteAlphaBlend.fxgraph" "Metadata/Effects/Graphs/General/HeightTerrainProject.fxgraph" "Metadata/Materials/DielectricSpecGloss.fxgraph" "Metadata/Effects/Graphs/General/AddGrittyness_Albedo.fxgraph" "Metadata/Materials/Utility/TWEAK_Gloss.fxgraph" "Metadata/Monsters/SerpentClanMonster/Effects/Ao/graph/GlossFromAlpha.fxgraph"
Last bumped on Apr 11, 2025, 10:40:31 AM
Ok tried again with multi threading disabled. Also frozen. If matter at all I was in Seepage map and using Ice Strike with Charged Staff.

2025/01/11 08:56:45 717765 eede17c2 [CRIT Client 13620] Failed to add node to quadtree due to it exceeding the bounds: AscendancyMonk2Notable7_
2025/01/11 08:56:48 719984 f0c29e12 [INFO Client 13620] Tile hash: 2645969197
2025/01/11 08:56:48 719984 f0c29e11 [INFO Client 13620] Doodad hash: 39991026
2025/01/11 08:56:48 720546 f0c29e12 [INFO Client 13620] Tile hash: 424689515
2025/01/11 08:56:48 720546 f0c29e11 [INFO Client 13620] Doodad hash: 1473049765
2025/01/11 08:56:49 721703 f0c29e12 [INFO Client 13620] Tile hash: 1832638037
2025/01/11 08:56:49 721703 f0c29e11 [INFO Client 13620] Doodad hash: 762687009
2025/01/11 08:56:51 723093 f0c29e12 [INFO Client 13620] Tile hash: 2609341510
2025/01/11 08:56:51 723093 f0c29e11 [INFO Client 13620] Doodad hash: 3232555913
2025/01/11 08:56:51 723328 f0c29e12 [INFO Client 13620] Tile hash: 2735411621
2025/01/11 08:56:51 723328 f0c29e11 [INFO Client 13620] Doodad hash: 1436547069
2025/01/11 08:56:51 723734 f0c29e12 [INFO Client 13620] Tile hash: 3746447842
2025/01/11 08:56:51 723734 f0c29e11 [INFO Client 13620] Doodad hash: 805088815
2025/01/11 08:56:53 725031 22b1fb74 [INFO Client 13620] [Haptics][XAudio2] Playing HapticsUIMenuCursorMove( prio=1 loop=0 vol=0.05 )
2025/01/11 08:56:53 725234 3ef2336f [INFO Client 13620] #Azeadrea: cant juice the breachstone right
2025/01/11 08:56:56 728125 3ef2336f [INFO Client 13620] $Umbrella: WTS - 2 Open Sockets - 6 divine orbs Hand of Wisdom and Action, Furtive Wraps Hand of Wisdom and Action, Furtive Wraps
2025/01/11 08:57:04 735937 403248f7 [INFO Client 13620] [SHADER] Delay: ON
2025/01/11 08:57:05 737671 93b1b556 [CRIT Client 13620] [RENDER] Shader uses incorrect vertex layout (shader: 0x80000038 mesh: 0x00000038)
Signature: "Metadata/EngineGraphs/base.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_mesh.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_sort.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_transform.fxgraph" "Metadata/Effects/Graphs/GpuParticles/Render/VTX/Lifetime/Scale_OverLife.fxgraph" "Metadata/Effects/Graphs/GpuParticles/Render/VTX/Lifetime/LifetimeData_to_VertexColor.fxgraph" "Metadata/Effects/Graphs/GpuParticles/Render/Lifetime/ALPHA_Lifetime_Mask_PreLight.fxgraph" "Metadata/Effects/Graphs/General/ContactProjectiveDecal.fxgraph" "Metadata/Effects/Graphs/General/Decal_Alphablend.fxgraph" "Metadata/Effects/Graphs/General/Masks/MASK_TextureStatic.fxgraph" "Metadata/Effects/Graphs/General/Masks/MASK_TextureStatic.fxgraph" "Metadata/Effects/Graphs/General/Masks/MASK_UVs_Static.fxgraph" "Metadata/Effects/Graphs/General/Channels/ChannelToChannel.fxgraph" "Metadata/Effects/Graphs/General/Masks/MASK_TextureStatic.fxgraph" "Metadata/Effects/Graphs/General/PBR_Utility/EnvironmentColor_OverrideSSS.fxgraph" "Metadata/Materials/Utility/TWEAK_SpecColour.fxgraph" "Metadata/Effects/Graphs/General/HeightTerrainProject_RetainMesh.fxgraph" "Metadata/Effects/Graphs/General/renderOrder_01.fxgraph"
2025/01/11 08:57:08 740296 3ef2336f [INFO Client 13620] #Raxha: don't think so, I didn't try tho
2025/01/11 08:57:08 740546 93b1b556 [CRIT Client 13620] [RENDER] Shader uses incorrect vertex layout (shader: 0x80000038 mesh: 0x00000038)
Signature: "Metadata/EngineGraphs/base.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_mesh.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_sort.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_transform.fxgraph" "Metadata/Effects/Graphs/GpuParticles/Render/VTX/Lifetime/Scale_OverLife.fxgraph" "Metadata/Effects/Graphs/GpuParticles/Render/VTX/Lifetime/LifetimeData_to_VertexColor.fxgraph" "Metadata/Effects/Graphs/GpuParticles/Render/Lifetime/ALPHA_Lifetime_Mask_PreLight.fxgraph" "Metadata/Effects/Graphs/General/ContactProjectiveDecal.fxgraph" "Metadata/Effects/Graphs/General/Decal_Alphablend.fxgraph" "Metadata/Effects/Graphs/General/Masks/MASK_TextureStatic.fxgraph" "Metadata/Effects/Graphs/General/Masks/MASK_TextureStatic.fxgraph" "Metadata/Effects/Graphs/General/Masks/MASK_UVs_Static.fxgraph" "Metadata/Effects/Graphs/General/Channels/ChannelToChannel.fxgraph" "Metadata/Effects/Graphs/General/Masks/MASK_TextureStatic.fxgraph" "Metadata/Effects/Graphs/General/PBR_Utility/EnvironmentColor_OverrideSSS.fxgraph" "Metadata/Materials/Utility/TWEAK_SpecColour.fxgraph" "Metadata/Effects/Graphs/General/HeightTerrainProject_RetainMesh.fxgraph"
had the same issue, this is what i did:
check to see if you are running those nvidia filters (alt+z in game and click on filters).
after i turned that off, i haven't crashed albeit i have only run ~10 maps since then. previously it was a crash every 1/3.
I may have the same issue. I get random crashed where the screen locks up and i have nothing else to do except hit escape and exit the game. It wont let me enter character select but only exit is the 1 option that closes the game instance. Here are my logs. Its the 2nd day in a row now.

2025/01/15 16:12:28 659171 91c6da6 [INFO Client 13860] Connecting to instance server at 172.240.69.207:21360
2025/01/15 16:12:28 659187 91c69aa [DEBUG Client 13860] Connect time to instance server was 16ms
2025/01/15 16:12:28 659218 91c4c6b [DEBUG Client 13860] Client-Safe Instance ID = 1599702281
2025/01/15 16:12:28 659218 2caa1679 [DEBUG Client 13860] Generating level 79 area "MapCreek_NoBoss" with seed 901795260
2025/01/15 16:12:28 659312 bfabe408 [WARN Client 13860] [FMT] Zero scaled mesh vertex group in 'Art/Models/Effects/FXModels/Bones/MB/buildBiceps01.fmt'
2025/01/15 16:12:28 659359 bfabe408 [WARN Client 13860] [FMT] Zero scaled mesh vertex group in 'Art/Models/Effects/FXModels/Bones/MB/buildClavicle01.fmt'
2025/01/15 16:12:28 659375 bfabe408 [WARN Client 13860] [FMT] Zero scaled mesh vertex group in 'Art/Models/Effects/FXModels/Bones/MB/buildFermur01.fmt'
2025/01/15 16:12:30 661437 f0c29e12 [INFO Client 13860] Tile hash: 1814511647
2025/01/15 16:12:30 661437 f0c29e11 [INFO Client 13860] Doodad hash: 1122879210
2025/01/15 16:12:30 661578 4228e2a0 [DEBUG Client 13860] [ENTITY] Destroy static entities
2025/01/15 16:12:30 661578 4228e282 [DEBUG Client 13860] [ENTITY] Finalize static entities
2025/01/15 16:12:30 661578 4228e2a0 [DEBUG Client 13860] [ENTITY] Destroy static entities
2025/01/15 16:12:31 661718 992412d1 [DEBUG Client 13860] [SCENE] Height Map Texture: 750 x 930
2025/01/15 16:12:31 661875 4228e282 [DEBUG Client 13860] [ENTITY] Finalize static entities
2025/01/15 16:12:31 661921 1a61ee40 [DEBUG Client 13860] Joined guild named Always Be Farming with 27 members
2025/01/15 16:12:31 661937 1a61ea26 [DEBUG Client 13860] InstanceClientSetSelfPartyInvitationSecurityCode = 0
2025/01/15 16:12:33 664609 403248f7 [INFO Client 13860] [SHADER] Delay: ON
2025/01/15 16:17:49 980406 93b1b556 [CRIT Client 13860] [RENDER] Shader uses incorrect vertex layout (shader: 0x80000028 mesh: 0x00000028)
Signature: "Metadata/EngineGraphs/base.fxgraph" "Metadata/EngineGraphs/decal.fxgraph" "Metadata/Art/Textures/Misc/PBRBloodDecals/blood_basic_clrc.fxgraph" "Metadata/Effects/Graphs/General/ForceNoZWriteAlphaBlend.fxgraph" "Metadata/Materials/DielectricSpecGloss.fxgraph" "Metadata/Effects/Graphs/General/ZBias.fxgraph" "Metadata/Effects/Graphs/General/AddGrittyness_Albedo_TexInit.fxgraph" "Metadata/Effects/Graphs/General/AddGrittyness_Albedo_TexInit.fxgraph" "Metadata/Materials/Utility/TWEAK_Gloss.fxgraph" "Metadata/Materials/Utility/AddVertexColour.fxgraph" "Metadata/Effects/Graphs/General/ColorCorrection/AlbedoMulti_FromAlpha.fxgraph" "Metadata/Effects/Graphs/General/Alpha_SmoothStep_PreLight.fxgraph" "Metadata/Effects/Graphs/General/DarkenTex.fxgraph" "Metadata/Effects/Graphs/General/NormalDetail_Tex.fxgraph"
Having the very same issue, but on an AMD card

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