Titan ascendancy Stone skin feels underwhelming
I am not going to dip into the armour discussion as that has been throughly presented and I am expecting that the upcoming patch will at least address armour in some way, however I feel like this particular ascendancy node is extremely underwhelming for multiple reasons.
First of all, it leads to no real payoff. There isn't some addition talent that it leads to, where you synergize off armour values for Titan. But biggest issue to me: Ascendancy notes should feel special and very powerful, but looking at it logically, quite literally within 7 levels of your warrior's life, he is gonna be able to pick up Sturdy Metal talent, which gives 80% increased armour from equipped body armour. That means that within the first 7 levels of a character, and in the starting part of a very wide and powerful tree, you have a talent that is already providing 30% more benefit... than your powerful ascendancy node that you need to spend 2 ascendancy points to obtain. I think this greatly diminishes how special or powerful this ascendancy node feels, when you have something so easily available and within reach of the start for your character. Last bumped on Jan 10, 2025, 12:10:03 PM
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As far as I'm aware, 50% more is worth a lot more than 80% increased, because "more" modifiers are multiplicative instead of additive. It should be taking your total armour after the increased % and adding 50% of the total on top. For example, I currently have 307% increased armour on the tree, for a total of 407% of my armour from my gear. 50% more on top of that would be 610.5% in total, meaning it would be worth more than double the 80% increased node in my case.
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The nodes under discussion only apply to armour from equipped chest piece, but the point still stands.
It's worth noting that +2 maps are a dangerous thing.
They can cause players to get out of their depth - playing maps that are too hard for the items they currently have. Herp Derp. |
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50% more armour from body armour with just the +80% increased armour from body armour node and the small +15% travel node is 142% increased armour from just your body armour. This means you can get like 4800 armour just from a good 2k armour chest.
Combine that with the more armour node and the titan small passive bonus node you can pretty much get 10-15k armour just from your chest piece alone and you can equip other things in your other slots, like if you want to play hybrid you can use pure evasion gear, or pure ES gear, or uniques with bad stats etc. Last edited by Kashou#2868 on Jan 10, 2025, 10:34:19 AM
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" My point is obviously not that the talent doesn't function the way it says -- its that generally speaking, you want the ascendancy nodes to feel extremely impactful and very very significant. If the point is literally just a worse notable from the passive skill tree, that ANY class can pick up a better version of, then what is the point of the ascendancy node? Further, I also address this in my first point, regarding how this lacks payoff. Your point would make far more sense IF there was an ascendancy payoff node AFTER this that it links into, that makes you benefit in a unique way from armour in some way. So that you actually utilize this armour you're stacking for something interesting with the ascendancy - but you get nothing. Its just a worse passive skill notable that you spend 2 ascendancy nodes to get. You may disagre with me on this, but I feel like MOST ascendancy nodes feel special and that GGG WANT them to feel special. So it stands out to me as one huge offender among many great ascendancy nodes among all the classes so far, that you simply have a worse passive skill notable, that you can get better of on the passive tree for everyone. |
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You simply don't understand the difference between "more" and "increased".
If you have 500% increased armour then 50% more armour means you get 750% increased armour. Last edited by Kashou#2868 on Jan 10, 2025, 11:34:58 AM
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" If that is the case, then the ingame tooltips do not reflect that accurately. Hovering over both of them at this point in time, shows a similar progression for armour, but simply worse for the ascendancy node. |
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The entire ascendancy process needs a complete enema.
Having lazy filler content that's basically a one-size-fits-all "trial" regardless of anyone's class or ascendancy is ridiculous to begin with. Then considering the "honour" (or however they spell it) mechanic and the impact RNG has on your playthrough... it's an outright shame someone actually looked at this and thought it would be a good idea to add to the game. Ascendancies should be about the ASCENDANCY. You should pick your path in advance and the game should generate a trial that tests the ascendancy you picked to see if you're worthy. There should be a specific trial for each and every ascendancy to unlock it initially and a separate customized ascendancy trial for progressing it. THis is something people complained about CONSTANTLY in POE 1 and they completely ignored the feedback. Visit my Steam profile here: https://steamcommunity.com/id/TheBaconOverlord/
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" Its not 50% more armour, its 50% more armour locally for your chest. Which is why in this practical example I have now on this Titan I am leveling for testing various things, If I am to hover over the increased valued i'd obtain from both of those nodes on the tree. Sturdy Metal passive skill tree node for 80% increased armour from equipped body armour, would make my armour go from 1149-> 1589 as shown in the ingame tooltip increases. While if we do the same for Stone Skin, which increases 50% MORE armour from equipped body armour, we find that my armour goes from 1149 -> 1424. A significantly smaller amount. |
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" Again, you simply do not understand the purpose of the armour node. |
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