how to make PoE 2 Really Good!
1: remove "rarity of items found" from all gears and add decent amount on atlass passives
2: completely rework/rebalance loot . (currently too much loot 99.999% junk feels worse than poe 1) 3:make all maps smaller (no one enjoy walking 20 mins in half empty clunky map) 4: change and improve the lay outs of all maps ( the tight clunky closed lay outs of your maps are not good, they dont work well with any league not breach not delirium not expedition they are not fun) learn from poe 1 we like open maps! 5: favorite map system similar to poe 1 let us make a layout we enjoy more common 6: remove all switches/doors and interacting with objects in maps 7: remove stun entirely from the game, both from monsters and from players! (stun doesnt contribute anything useful, its bad when player perma stun bosses and it feels bad for us to be perma stunned by monsters.. its clunky and need to go) 8: allow runes/cores to be removed/replaced 9: bring back crafting bench for basic crafts like resists or improve the resists on runes and make them more common (they do not solve the bench craft need early in campain) 10: make movement speed a boots implicit higher base gets higher mvoement 11 : make it that we perma have 3 charms slots by default remove it form belt 12: improve charms charges/consumes to function better! 13: rebalance leagues dont just nerf breach but rather improve the ones that are bad. 14: remove freeze and buff chill as cold ailment (similar to stun i dont think freeze has place in poe 2, perma freezing bosses or getting frozen by monsters just doesnt feel right) 15: ascendancy change ... bring it back... 16: nerf Energy shield ( bring back values on tree down to poe 1 values ) 17 : Grim Feast .... bye bye... 18: nerf Archmage buff other spells and create more ways to scale spells other than archmage or demon form 19: buff life, (make life mods on items provide both flat and % of life based on tier. for example 150 life + 7-10% life to make up for the lose of % on tree 20 : well ofc rebalance all classes and skills (balance pretty awful right now) 21: well.... bye bye (yes remove the well it feels bad) 22: improve crafting.. (add more omens improve omens and make them much more common) 23 : chaos resist is very hard to get.. . increase the values of chaos ress.. considering it is as mandatory as the other element resist it shouldnt be different or harder to get.. 24: increase bosses like by like 10x or give them like 75% dmg taken or reduce player dmg thats it for me what i can think of from my head Edit : remove monsters knockbacking you and remove the knockback from delirum mirrors on maps Edit 2: in addition to changing maps layouts to be better, pls remove alot of the objects on maps like URN on Crypt, they are blocking the way and causing casting issues.. its cool for map to look good for first time but over time no one really care how the map look and we only care how it feels and how practical the map is Edit 3; maybe consider combining everything on tree and skills/items that grant flask charges/effect/duration and charms into 1 stat.. "flask and charms charges" "flask and charms effect" etc so people wont feel as bad investing into them and might actually do so.. Edit : make towers after first one just click to slot in tablet without having to clear them fix physics and spell/aoe related issues that dont hit monsters on platforms make expedition spead out less it doesnt need to spread to 3 screens change how you complete maps.. no one is enjoying playing hide and seek with rare monster in a huge map that takes 20 mins Last edited by NoyAvargel#6918 on Jan 9, 2025, 3:42:24 PM Last bumped on Jan 9, 2025, 3:42:38 PM
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edited added stuff and up
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