Feedback "Boring ENDGAME"

"Boring" is how you can describe the endgame in POE 2 in one word

1. There is no engaging combat as in the campaign where I think there was a lot of it

2. The maps are too big and the game resembles too much poe 1 boom boom zoom zoom etc...

3. Bosses on maps are dmg dummies

4. Looking for these citadels is a very unpleasant idea, the map does not have any camera zoom out. Let me tell you, I played the game Pilars of Eternity 2, a classic arpg, I really liked the exploration in this game, and in Poe2, well, it reminds me of a mobile game on the phone

However, of course, it is early access, there are positives, such as the campaign, the mobility of our character in the campaign, you can feel the nice gameplay, a bit of tactics, this is positive

In the end game there is definitely too little interesting, engaging combat and exploration. If I want to play maps quickly, I prefer POE 1.

There are also these final bosses. boss breach is cool, I killed him twice, I will definitely kill him once or twice because it's a cool fight, I had the opportunity to fight the Arbiter once but hehe, I lost because I misunderstood the intention of his attack, I watched a video on YouTube and now I understand, but I have to look for those citadels again and exploration is really boring

Last bumped on Jan 16, 2025, 11:37:14 PM
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1. There is no engaging combat as in the campaign where I think there was a lot of it

2. The maps are too big and the game resembles too much poe 1 boom boom zoom zoom etc...

3. Bosses on maps are dmg dummies


1. The campaign was interesting until I got my hands on a 200% crossbow.

2. The game resembles zoom zoom POE 1 , because the same people with the same IQ design both games.

3. The bosses are lollypop loot sticks. Too bad they are not on every map.

Game starts really good but it is slowly turning into Vampire Survivors which actually is better than this endgame.
The "endgame" is just spam maps, backtrack because one rare was hidden or inactive, and do map bosses to sustain maps since regular maps will not give you a single t15.

I hate ultimatum. I'm tired of doing trial of the sekehmah, waste ONE WHOLE HOUR to get one tapped by the final boss because I skipped hp thresholds.
I'm tired of spamming maps trying to look for a citadel that doesn't exist.

Can't say anything about simulacrum, breach domain and ritual thing since it takes literally ages to get the item to enter it.

Few days ago I finally starting the "endgame" in PoE 2.

My wife has something like 200 hours on Path of Exile 1 (she played it during the Delve league).
She looks at my monitor and says: "Wtf?! Why are you playing Path of Exile 1?" and I said: "No, this is PoE 2." and she said: "Wut? With the same endgame?"

I'm talking about someone who is 100% casual player and who played years ago.

I have something like 4000 hours on PoE 1.
Unfortunately she isn't entirely wrong.

Have a nice day
"
"Boring" is how you can describe the endgame in POE 2 in one word

1. There is no engaging combat as in the campaign where I think there was a lot of it

2. The maps are too big and the game resembles too much poe 1 boom boom zoom zoom etc...

3. Bosses on maps are dmg dummies

4. Looking for these citadels is a very unpleasant idea, the map does not have any camera zoom out. Let me tell you, I played the game Pilars of Eternity 2, a classic arpg, I really liked the exploration in this game, and in Poe2, well, it reminds me of a mobile game on the phone

However, of course, it is early access, there are positives, such as the campaign, the mobility of our character in the campaign, you can feel the nice gameplay, a bit of tactics, this is positive

In the end game there is definitely too little interesting, engaging combat and exploration. If I want to play maps quickly, I prefer POE 1.

There are also these final bosses. boss breach is cool, I killed him twice, I will definitely kill him once or twice because it's a cool fight, I had the opportunity to fight the Arbiter once but hehe, I lost because I misunderstood the intention of his attack, I watched a video on YouTube and now I understand, but I have to look for those citadels again and exploration is really boring



My friend who played PoE for the first time also has mixed feelings

I did a campaign with him and helped him do all the trials for ascendancy, but I can also see from him that he doesn't really like the whole endgame.

He thought there would be more encounters with challenging bosses in the end game and interesting unpredictable event maps, but the reality is different...

It's not bad for early access, but there's clearly something missing from the end game

The funniest part for me personally was killing the Act 1 boss while playing with him.
In my opinion, End-game bosses should be tougher, and with this I mean they should have some anti-burst mechanic which forces players into really fighting the boss. Make the big attacks less one-shot and let players re-try the boss 3 times instead one.
This way a player with average skill and a balanced build can learn the boss, fight with it for a while which is fun, and re-try it, maybe in the last attempt can take him down.

Right now is too scary try end-game bosses because:
1st. Its expensive and/or takes a lot of time to get your own resources/find citadels to try it.
2nd. With the previous point in mind, if you dont have, at least, 90% confidence that your build either insta one-shot the boss in -10sec at most or you are nearly unkillable unless you eat a one-shot mechanic you won't try the boss, because you will waste what you earnt in the first 5 seconds of the boss. And I don't even talk if you go "blind", without knowing the encounter.
3rd. If you one shot the boss there is not fun on it. Yeah, burst builds are a thing, but for a new player that chooses a build to begin, if it is a burst build, when reaching end-game, he won't have the excitement to fight a boss, back to point 2. And in the worst case scenario, which is not a rare one, he won't have the gear to one shot it before he dies to the 1st mechanic he didn't perfectly dodge.
So he will feel frustrated or bored because one shotted a boss which was made supposedly to give us enjoyment fighting it.
4th. Finding a Citadel and dying to it feels horrible, even if it is much easier to farm the currency and buy the fragments. Happened myself when the boss had 5% hp and went into a invulnerability mechanic which killed me. Stone citadel, when doryani "robot-form" does a giga aoe above of you. By the way this skill moves and tracks too fast.
5th. (Arguably). Having to decide either farming maps to boredom until next lvl or try some bosses knowing probably I will lose the exp I have in the actual level is a crap choice. At lvl 90+ reaching the next level takes time, and maybe I wan't to have some break mapping and try a boss, but I can't, because my common sense tells me that it's too risky and unrewarding, so I'm jailed into a few more hours mapping when what I really want is do some bosses.

Other things to address:
6th. As someoene mentioned before the layout for the majority of maps is garbage. A lot of paths, curves and dead-ends that will have a damn Rare, which I will need to find backtracking... which is really, really annoying when you have to do this 90% of the maps. Some changes must be made to this system for sure.
7th. Doing towers to unlock the possibility to put tablets they way its done right now and how profitable are the towers by themselves right now is non-sense. This needs a change as well.
8th. Breaches are WAY above other events in every aspect. Loot, EXP, Time invested, fun?. I myself like expedition events and dinamites, but it takes time to read, make the best-setup of dinamites and it's riskier than breaches because there are really scary rares and mobs that can one shot you offscreen.
Delirium feels bad in general, only Ritual has maybe something in common with Breaches, they are fast, gives you some HP and with some luck a good item or Omen.
Summarizing, this events must be addressed to be equal(more or less) value. Right now, if you don't focus on breaches you feel like you are "losing" to others that do it.

Last edited by Zinfé#3237 on Jan 8, 2025, 11:04:59 AM
I actually really enjoy mapping and the current atlas mechanics. My two cents.
Agree with OP.

Also Atlas is somewhat undirected and thus boring at the very concept. It doesn't have tangible objectives and thus feels a boring useless grind right from Map 1.
Doing maps in itself is not bad, especially when they get juicier and you really have to start watching yourself again, but there are practically no goals that are in any way reachable with a reasonable amount of effort.

Farming splinters is a chore, not fun and so is looking for some stupid citadels that may only appear several hundred maps in.

Also, your build is more or less complete and apart from getting new gear there's little to do because you hardly get any skillpoints. If you could get skillpoints from doing certain maps so you can prepare your build for the pinnacle bosses, that would maybe be a good motivation.

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