Straightforward Solutions to Endgame Problems w/ Bingo Card

Bingo card"



Problem:
-No clear path to Citadels removes any sense of progression and wildly inconsistent rewards
Solution
Atlas that you can fully see in one screen. 32 maps pathing to the left take you to one citadel. 32 maps pathing to the right take you to another, 32 to the center take you to the last. Consistent, reliable, not too dissimilar from PoE1. Board would reset on completion. Crude image:



Problem:
-Running towers feels like a chore
-Tablets feel like an unnecessary layer of RNG and setting them up is a chore
Solution
-Remove towers and tablets. Replace tablet effects with map juice from gold. Invest 10,000-100,000 gold per map to randomly give it more gold, quant, rarity, rare monsters, pack size, or +1 level, based on the amount of gold invested. You can do this right from the map device. There's your gold sink. And no need for external services like TFT.

Problem:
-Running empty maps feels like an unrewarding chore
-Not being able to engage with league content at will feels like a step backward from PoE1
-Running anything less than a t17/18 feels like a waste of time
Solution
Remove empty maps, and remove unnecessary "friction" preventing players from running maps that are an appropriate difficulty level for their build. The atlas in 3.25 is the best it's ever been, as we can guarantee the content we want on every map, without the need for sextants. The content specific passive trees in PoE2 are a nice touch. A fusion of the 2, to guarantee the content we want, while tailoring the difficulty and rewards to our liking, would be a perfect union of the 2.

Problem:
-Build-bricking map modifiers still exist (seriously, why is this a thing?)
Solution
Remove them? What's the purpose? To force more trades? To force more reading and decision fatigue?

Problem
-On death explosions are generally the only threatening thing in maps, and aren't clearly telegraphed (and can't be with how messy many builds are) My understanding has always been that the devs see a need to slow players down in endgame, and this was their solution.
Better solution
Increase mob health in higher tier maps. Slow down their action speeds. Make the player feel like they are playing the same game they started with, only faster. Significantly reduce on death effects and telegraphy them painfully clearly. Diablo 3 does this best. You can clearly see what's going to explode and when.

Problem
Some tilesets are too large, and feel clunky on certain builds
Solution
Significantly reduce the size of the worst tilesets, and give us functionality on favoured maps. Then, when our atlas board resets, we see our favoured maps significantly more. Perhaps even a keystone that allows us to only see our favoured maps.

My desire is to be able to log in, quickly load into a map that feels appropriate for my power level, and to be rewarded accordingly, and to also feel rewarded for building a tanky character, by not getting randomly one shot by something I couldn't even see. Overall I have very much enjoyed my 250+ hours in PoE2, particularly acts 1 and 2, but my last few days of playing have felt incredibly tedious AND unrewarding - a lethal combo sure to kill anyone's desire to play a game. I feel these proposed solutions solve those problems, while adding a gold sink, and eliminating the need of TFT for high end mapping. A win for everyone!

P.S. please remove fixed attack time from mace skills ty ty!
Last bumped on Jan 6, 2025, 12:59:00 PM
> Uses bingo card.
> Fails completely at wording it.
> Forgets the format and starts essaying anyway.

This is how it should look like without anything else posted if you genuinely want them to have a look at it.


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Last edited by Scarletsword#4354 on Jan 6, 2025, 12:46:34 PM
"
> Uses bingo card.
> Fails completely at wording it.
> Forgets the format and starts essaying anyway.

This is how it should look like without anything else posted if you genuinely want them to have a look at it.




They can look at the bingo card without reading anything else if they want. That's why I included it. Anyone is welcome to read the rest if they want. I worded the bingo card in a way that voices not only the problems I found, but my desired outcome/feeling from playing, as I think that is equally important. Problems without solutions are merely complaints.
Last edited by ABedroomGangsta#6134 on Jan 6, 2025, 1:08:17 PM
+1

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