Fundamental problem with PO2 "philosophy" and actual gameplay.

PO2 supposed be slower, combo driven game, I sort of work in campaign and on Bosses but in maps is absolutely impossible, mobs come at you so fast and interupt every acction you try to take by stunnig, shove, knocking etc. open brich and wait 1s and try use skill that in not "instant", you press button, nothing happend and 10s skill will go on cooldown... you need to have "instant" skill nukeing all screen or you will die, in general mobs are too fast, I sometimes open just white T10 maps and wonder what happend ??? Mobs are moving and attacing like 10x faster than me.
Last bumped on Jan 5, 2025, 2:45:46 PM
Bosses are also near impossible to use anything with a wind-up, the constantly fly around the room or spam shit that needs to be dodged. They have very little attack breaks to push in something that takes any time to use.
Last edited by Karishin#7986 on Jan 5, 2025, 10:37:42 AM
This is one of the inherent problems at GGG, that I'm not sure they understand. A slower paced game needs slower paced monsters, overlapping haste is not okay, but also it needs "end game" to be less about /kills in the millions directly in proportion to how much they want it to be slower paced.

A slower paced game needs better loot in direct proportion to how much slower it is supposed to be played.

A slower game (when/if we actually have to play endgame slower) needs MUCH MUCH MUCH more forgiving RNG.

The endgame bosses and "fragment" systems all need to fit a game with a slower pace.

Right now thats clearly not the case.

But I believe they've said they threw the endgame together in the last few months just to give us stuff to do. At least I hope they plan to do this much better.

Still I'm not confident that GGG has the balls to either fix the out of control shit at endgame, or tune loot and monster speed/bullshit lower to fit the pace.

You can't play a combo-filled multi button game for the same millions of kills that you can playing RF or some "explode screen before anything can touch you" autombomber in POE1 endgame.
Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years.
Completely agree. I’ve been saying this since the game came out. Monster speed is outrageously overtuned and excessively punishing in various aspects of the game. Not only is it punishing it feels bad to play. Something more akin to being swarmed in a zombie survival game than an ARPG. I tested the speed of the monsters in act3 and found that if I ran at full speed the monsters were still getting attacks off.

When you combine insane monster speed with a lack of visual clarity you get frustration and a tendency towards builds that completely invalidate monster actions. This is part of why spark and ice strike are so popular. It’s also a reason people find the game so exhausting to play. A game that requires extensive grinding probably should avoid being exhausting to play…
There's a reason there's a stun bar in this game. Or that electrocute and pin exist. There's SO MANY more ways to stop enemies from bouncing around like idiots.

Big attacks are meant for bosses and large groups after they're contained. That's why you see people hitting endgame with those skills for like 10 million damage...SETUP time...not just skill use time.

So yeah, you're expected to have something to deal with smaller enemies that swarm you...even socket a couple supports into your basic attack, or a weapon swap?

Also, half the martial weapons aren't even in the game yet. Swords, axes, claws? It's really a bit soon to be judging. Maces are undoubtedly going to be THE SLOWEST skills, so when swords or axes come along maybe weapon swaps will make more sense.

>>>>I'M NOT SAYING IT'S PERFECT<<<<

That needs said. But calling design choices "inherent problems with the company" when there are answers out there that plenty of people have found...

It just shows an actual lack of wanting the game to improve and just wanting it to be a different game. Like, if that's what you want, go play whatever that other game is.
Agree. it fail to deliver the promise. Everything in PoE 2 encourage to go faster than PoE 1. It's just the game intend to make player themselves to feel slow and sluggish. While the whole game is not. Which then, create fake, artificial difficulty and feel tedious instead.

"
This is one of the inherent problems at GGG, that I'm not sure they understand. A slower paced game needs slower paced monsters, overlapping haste is not okay, but also it needs "end game" to be less about /kills in the millions directly in proportion to how much they want it to be slower paced.

A slower paced game needs better loot in direct proportion to how much slower it is supposed to be played.

A slower game (when/if we actually have to play endgame slower) needs MUCH MUCH MUCH more forgiving RNG.

The endgame bosses and "fragment" systems all need to fit a game with a slower pace.

Right now thats clearly not the case.

But I believe they've said they threw the endgame together in the last few months just to give us stuff to do. At least I hope they plan to do this much better.

Still I'm not confident that GGG has the balls to either fix the out of control shit at endgame, or tune loot and monster speed/bullshit lower to fit the pace.

You can't play a combo-filled multi button game for the same millions of kills that you can playing RF or some "explode screen before anything can touch you" autombomber in POE1 endgame.


+++
Slow in, slow out cuz I'm just a player.
--------------------------------------------
Well the game is supposed to be soul like and that is the big difference from every other arpg.

Even me that i don't play soul like games , i had enjoyed all the campaign that i had to learn the mechanics of every boss and play each act with small group of mobs.

And then you go to the end game and you find out that all this advertisement vs diablo 4 was only for the campaign .

Almost everyone is using cookie cutter build in order to clear all the screen and u have 1 million mobs on you.

Where is the excitement ? Where is the "soul like" gameplay ?
We even get penalized for trying different build at least to have fun by losing xp.

So i agree with the TS , the campaign was the best time for me for everything i had played the last 5 years , and now it feels like diablo again .

I understand that it is an early access , but if the end game of this game will be like everything else , then the difference from every other arpg out there is the campaign and nothing else ( I am talking about the gameplay only and not the depth of skills /gems / crafting)
Last edited by tsofras#5712 on Jan 5, 2025, 11:39:12 AM
Poe2 was Originally like a graphic upgrade of Poe1. However, they said they got excited during the process. Yes, it brings more immersion as they thought the fight in Poe2 would be like a real Arpg thrilling fight. However, I do not agree that they think this all the way through the end-game mapping, and I believe that is why they never mentioned end-game until the early access. They know that no matter how slow the campaign is, the mapping would still be like poe1 screen explosion or auto-casting which is happening right now. It will become even more crazier after tons of skill/spirit gems arrive. Well, how to maintain that dangerous feeling in end-game mapping? One-death penalty XD. I believe they are right now stuck between their game vision and reality, which would take a lot of time to consider a lot of things and that is why they were so silent recently as they are monitoring the game and clear thoughts too. All minor issues in game have their own fix suggestions but they also belong to a larger issue. (I do not think vacation is the main reason GGG did not say anything here because telling one employee to just type out a written statement takes like nothing.and the real reason is just no good solutions for the moment) They understand the next set of big patches would really matter and have to make a choice here. Hope they can make a good one.
Last edited by OceanOnece#6272 on Jan 5, 2025, 12:03:18 PM
"
Poe2 was Originally like a graphic upgrade of Poe1. However, they said they got excited during the process. Yes, it brings more immersion as they thought the fight in Poe2 would be like a real Arpg thrilling fight. However, I do not agree that they think this all the way through the end-game mapping, and I believe that is why they never mentioned end-game until the early access. They know that no matter how slow the campaign is, the mapping would still be like poe1 screen explosion or auto-casting which is happening right now. It will become even more crazier after tons of skill/spirit gems arrive. Well, how to maintain that dangerous feeling in end-game mapping? One-death penalty XD. I believe they are right now stuck between their game vision and reality, which would take a lot of time to consider a lot of things and that is why they were so silent recently as they are monitoring the game and clear thoughts too. All minor issues in game have their own fix suggestions but they also belong to a larger issue. (I do not think vacation is the main reason GGG did not say anything here because telling one employee to just type out a written statement takes like nothing.and the real reason is just no good solutions for the moment) They understand the next set of big patches would really matter and have to make a choice here. Hope they can make a good one.


So much of this makes no sense. It's early access and you're acting like it's been our for years.

They've stated end game is basically thrown together and will get better in the next few months.

And for the most bonkers part - you want them to send someone in during holiday, to what...check a couple threads and put out a company-wide explanation/notice of intent to fix ALL these things?!

It is abundantly clear you have never talked to anyone in any meaningful position in any company ever.
"


They've stated end game is basically thrown together and will get better in the next few months.

And for the most bonkers part - you want them to send someone in during holiday, to what...check a couple threads and put out a company-wide explanation/notice of intent to fix ALL these things?!

It is abundantly clear you have never talked to anyone in any meaningful position in any company ever.


Totally with you.

They are silent because of holidays. Much deserved holidays. there is a trade off to be made. Release game before holidays and people have time to play but devs are on holidays either. Release game after holidays and devs will be avaiable but players will have less time. I like that they released early access early december, had some time for at least some adjustments and then we players could play and see.

Endgame is good for an early access. Core concepts of the game is great but there needs to be tuning done here and there. Decisions will be needed.
For me some things are game breaking depending on what GGG decides to go with. Fine with me. I want PoE 2 to be different from PoE 1. I see this happening and depending on what GGG does I will play the release or not. No hard feelings.
I just hope that the majority of the players get the game adjusted and the vision aligned in a way that the majority will receive the best game possible.

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