Attribute Bonuses, ascendancy classes, and the state of the passive skill tree
It seems like the inherent bonuses from attributes need to be buffed.
Strength gives 2 life per 1 strength. A character with 400 strength and some life mods on gear is still not breaking 3k life threshold and this seems to be a decent amount of strength. 800 to 1,000 strength though doable has a huge opportunity cost of making it so you can not go for more advantageous passive skills and has a large mod pool requirement on the rest of your gear's affixes. Even though 1,000 strength gives 2,000 life, you are probably only looking at 4,000 to 4,500 life pool and this is with a LOT of investment. Either there should be more percent increased life passive nodes on the skill tree or strength's inherent bonus should give either 3 life per 1 strength if not 4 life per 1 strength. This would be in line with the gemling legionairre, which as a class is getting a larger life pool than most titan ascendancy characters. Even though the titan can go for "Mysterious lineage" for 15% more life, this only amounts to about 300 to 450 additional life (15% more at 2k life - 15% more at 3k life). By comparison, GL has "Enhanced Effectiveness" which doubles the inherent bonuses from stats. This means that at 400 strength (decent amount of attributes but definitely attainable with just the passive skill tree), Titan would be getting 800 flat life, and an additional 120 life if they took the ascendancy node, which most don't. So the Titan has +920 life. GL at 400 strength is getting 1,600 flat life. This is +680 max life from the same amount of investment or 74% more life compared to the titan. I could even theoretically go MoM GL and go for an intelligence stacker. It may not be as good as storm weaver but you could still get a modest to ridiculous sized mana pool by converting life to ES and then ES into mana or just go straight mana and then play some variant of Spark Archmage. IDK if I am thinking that stats need to be boosted or if I should just play GL at this point, probably both. 2) Dexterity: why would anyone want improved accuracy? I am almost always going for Resolute Technique if I am on that side of the tree and then calling it a day. Idk what Monks and Rangers do to solve their accuracy rating, but Dex feels like a dud. 3) Intelligence: this is one where I actually do not know if 1 point of Int should give more than 2 points of mana. Mana is a little out of control at the moment for Archmage, stormweaver, and arcane tempo. MoM and eldritch battery already give plenty of methods of getting a dispraportionately large mana pool for the total amount of passive skill points available to players. I guess my frustration is that intelligence and mana are a single stat that top side of the tree can focus on, while ignoring everything else, to get defenses, effective HP, damage, and cast speed all for one dump stat, which does not seem available to any other class in the game. I might be better off converting life into ES, ES into mana, and then play MoM Titan than trying to make life titan work - Kripparian just did this (minus ES into mana) to demonstrate that scaling life is just not the way to play right now. For a similar amount of investment to a player with a 4k life pool and similar damage, he essentially used ghostwrithe to get an 8k ES pool and then used the North East passive skill cluster to make increases and reductions to armour also impact ES regen rate at 40% of value. So with his now 8,000 not life pool, he also had 3-4k ES regen after 1-2 seconds of not taking damage, which completely obliterates life, life regen, life recovery, essentially all of the warrior coded recovery and defensive mechanics are not even worth taking on the warrior class. So, I think this effectively demonstrates that something needs to be done to improve life, strength, armour, melee, defenses, life recovery, recoup, regen, etc. Currently ES and ES regen seem like a boot for all other classes because why shouldn't I just play the thing that gives me a 7k to 20k effective life pool when a 3k life pool with significant investment into armour is still having me get one shot in T10+ waystones to magic mobs? I do not know what the solution is, but I can tell that something is off. Improving the life benefit per point of strength seems like a good place to start. Dex just seems like it needs to be reworked entirely, but I could be wrong. Intelligence is either over tuned or Mana and MoM is currently overtuned and should probably be nerfed or scaled back so that archmage players need to solve defenses and offensive power with more than one affix or stat - maybe have a negative resist penalty or just make mana mods or mana nodes on tree not as efficient at getting to as large of a mana pool as is currently possible. Last bumped on Jan 4, 2025, 1:36:15 AM
|
![]() |