Feedback: Charms & CC

This is going to come off as me bitching because, well, I am. I was just running a T7 waystone on a Tower map. A group of enemies I couldn't see inside one of the domes came rushing out at mach-fuck, FROZE me in the blink of an eye, and I had zero opportunity to do anything to counter-play. Dice rolled, dice landed, I died. Feels like shit. Oh well, move on and git guud right?

Except, no. That death got me thinking. I run 2 charms currently to counter the 2 hard CC types i get most, Stun and Freeze. I know the general consensus is that the charms are pretty "meh" but I would go so far as to say...they're actually terrible. The charms are so unbelievably weak in comparison to the utility flasks we used to have in PoE 1. And I get that ties in to their vision of this game being more challenging (read: punishing), but these charms are basically useless. The modifiers they can roll are doubly so. My freeze charm has "gain 34 mana on use and reduced charge consumption". it STILL uses over half of the charges it has. That means that, more often than not, that charm is only going to save me MAYBE once every dozen or so fights (i haven't measured the recharge rate of charm charges when killing in map).

There is no other way of mitigating or preventing CC beyond charms or maybe some certain unique items. That isn't challenge, that boils a fight down to a dice roll.

I really hope charms get significantly boosted in efficacy, and GGG adds more places to mitigate hard CC. I don't think hard CC should even be in an ARPG but I will not open that conversation in this community lol
Last bumped on Jan 3, 2025, 7:40:32 PM
The default way to mitigate CC is to run high life. Your chance of being stunned or frozen is based off of your life total. My warrior almost never got stunned or frozen because of that. If you're running an Energy Shield build, you can grab passives that will allow your Energy Shield to count towards your Stun or Freeze thresholds, but obviously that comes at a premium.

Personally my monk runs the stun + freeze charms and they work rather well. It won't make you immune, but he almost never gets frozen, and only rarely gets stunned.
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The default way to mitigate CC is to run high life. Your chance of being stunned or frozen is based off of your life total. My warrior almost never got stunned or frozen because of that. If you're running an Energy Shield build, you can grab passives that will allow your Energy Shield to count towards your Stun or Freeze thresholds, but obviously that comes at a premium.

Personally my monk runs the stun + freeze charms and they work rather well. It won't make you immune, but he almost never gets frozen, and only rarely gets stunned.


Well then their fuckin math is way off. I'm on my lv 80 Sorc with 3.4k HP/ES and MoM with 2.2k mana. I just had a random white caster mob freeze me with a single fucking hit, then I died to the ensuing volley from several packs. So that really pissed me off.
No freeze or stun charms 3.2k life I almost never get frozen unless I sit on a super juiced rares Frozen Orb blast for the whole duration.. or those stupid phantoms that charge their blast up .. gotta kill them before they get it off or dodge roll their shit.. other than that never freeze or stunned.

The only charm I run and I think is worth running is the golden rarity charm this shit bumps.

I think you're talking about the phantoms if you're in a Lost Tower map they're all over those maps.. and are very deadly if you don't avoid them. Their freeze is unique because it "hits" triggers your charm for however long, and keeps hitting so it will freeze you if you have the charm but sit in it and don't roll out. The blast is unique because it freezes instantly its not a build up like most freeze spells are its just 100% freeze if hit.
Last edited by QticaX#4168 on Jan 3, 2025, 7:41:07 PM
How much of those 3,4k is actually life? ES doesn't count into the freeze calculation unless u get the "Icebreaker" notable. That's why CI characters get frozen alot. (MoM or rather Mana doesn't aswell)
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Andalha#6923 wrote:
Well then their fuckin math is way off. I'm on my lv 80 Sorc with 3.4k HP/ES and MoM with 2.2k mana. I just had a random white caster mob freeze me with a single fucking hit, then I died to the ensuing volley from several packs. So that really pissed me off.


Sounds like the math might be somewhat right. Its only your HP, not your ES or mana, that determines your thresholds. Energy Shield you can grab Icebreaker to have it count against freeze, but otherwise it only helps against the damage, not your freeze threshold. I don't think there's any way to get your Mana to count.

Also, 3.4k combined health and ES seems a bit low. I'm guessing that's 1k life and 2.4k ES or so? That's about the same ES my monk had using hybrid eva/es bases.
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Sadaukar#2191 wrote:
How much of those 3,4k is actually life? ES doesn't count into the freeze calculation unless u get the "Icebreaker" notable. That's why CI characters get frozen alot. (MoM or rather Mana doesn't aswell)


AFAIK, assuming the math works like PoE1, its your 'HP before CI' that gets uses for stun and freeze thresholds. So if you have any life on your gear/strength, its at least increasing your thresholds even if your real life is 1.

But yeah, that's why my CI Monk uses stone and freeze charms. Its annoying since I can't run gold charms like my warrior, but stun was the bane of my CI Shadows in PoE 1 so the charm is a really easy and painless solution over having to find a unique to cover that weakness.

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