THE PROBLEM: WARRIOR

Hello, everyone!

My name is Lucas, and I have about 3 years of experience playing POE. Duelist and Marauder were always my favorite characters in POE1. However, I feel frustrated when playing a class related to them (Warrior) in POE2 early.

What I notice when using the class and what I should notice:

I know that the class's proposal is to be something with more primary impact, where from there it generates more impacts. Especially in the future when the player follows the path of the mace. However, this class not only has many deficiencies, but it is also the only class that is deficient in absolutely everything in the game. A class that, theoretically, would withstand more damage and have more resistance simply cannot handle many of the tasks proposed by the challenges in the game. Currently, I notice extremely low mobility (which makes sense for a warrior who has this proposal). However, it also has low resistance, low health and difficulty staying alive in the early content.

Mobility - Given the class's proposal, I have nothing to complain about.

Defenses, resistances and health - completely dysfunctional for the purpose of what the class is, since the melee class that uses heavy armor is also the one that dies the fastest among all classes.

Damage - It is possible to have something really useful, but only if you focus all your passives on damage and ignore survival.

Defense passives - are currently USELESS in the early stages. I tested putting as many defensive passives as possible on a warrior titan and went to a waystone 14 to test. I absolutely did not see any differences that would justify sacrificing any and all damage multipliers to try to withstand more damage.

Visually - the class's animations and abilities are cool. In this regard, it is well-built.

I hope the GGG team fixes this problem soon and adds the other classes before the official release. This way, they won't be broken or dysfunctional classes at launch. I hope POE2 has a good launch. I feel happier playing this game than the competition.

Greetings to all and good luck with the divine drops!
Last bumped on Jan 3, 2025, 5:22:20 PM
"
VousVans#3612 wrote:
Hello, everyone!

My name is Lucas, and I have about 3 years of experience playing POE. Duelist and Marauder were always my favorite characters in POE1. However, I feel frustrated when playing a class related to them (Warrior) in POE2 early.

What I notice when using the class and what I should notice:

I know that the class's proposal is to be something with more primary impact, where from there it generates more impacts. Especially in the future when the player follows the path of the mace. However, this class not only has many deficiencies, but it is also the only class that is deficient in absolutely everything in the game. A class that, theoretically, would withstand more damage and have more resistance simply cannot handle many of the tasks proposed by the challenges in the game. Currently, I notice extremely low mobility (which makes sense for a warrior who has this proposal). However, it also has low resistance, low health and difficulty staying alive in the early content.

Mobility - Given the class's proposal, I have nothing to complain about.

Defenses, resistances and health - completely dysfunctional for the purpose of what the class is, since the melee class that uses heavy armor is also the one that dies the fastest among all classes.

Damage - It is possible to have something really useful, but only if you focus all your passives on damage and ignore survival.

Defense passives - are currently USELESS in the early stages. I tested putting as many defensive passives as possible on a warrior titan and went to a waystone 14 to test. I absolutely did not see any differences that would justify sacrificing any and all damage multipliers to try to withstand more damage.

Visually - the class's animations and abilities are cool. In this regard, it is well-built.

I hope the GGG team fixes this problem soon and adds the other classes before the official release. This way, they won't be broken or dysfunctional classes at launch. I hope POE2 has a good launch. I feel happier playing this game than the competition.

Greetings to all and good luck with the divine drops!



Again I see the similar posts about warrior this and warrior that. The truth is that it is both Maces and Armour that are busted and close range melee in general, warrior and its ascendencies are completely fine. In PoE class doesn't matter you can play anything you like, any skill and any weapon regardless of the class.

Check my post about a lot of issues that are there currently: https://www.pathofexile.com/forum/view-thread/3677081/page/1
Last edited by Sidushi#1349 on Jan 3, 2025, 5:20:18 PM
Play a warrior with Svallen shield and Turtle charm with a AOE auto attack mallet and tell me Warrior isn't OP lol.

Within 2 weeks of release I was farming max difficulty bosses juiced to the eyeballs.

Actual warrior issues:

1 'mobility' skill
Health pool is bad vs ES
Attacks all have long animations

P.S also Stampede doesn't knock enemies out the way? wtf
This post was sponsored by me.
Last edited by DetonatorLoki#3683 on Jan 3, 2025, 5:42:02 PM

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