Reduced elemental resist is too much 2000...
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... it would be good if difficulty was not balanced around it and huge elemental damage intake...Also thats why armor and eva sucks.
Lets be honest : - almost none of the physical attacks are dangerous - most of the targeted attack are not either Wich leaves armor and EVA bad to begin with since the most dangerous attacks are : - not targeted (AoE) - Elemental The AoE part make the hard to see in this oh so crowded screen (of monsters and effects), while making EVA not working against them since its not targeted The elemental part make them hit a broad range of damage type except the one covered by armor For the record, a monster of act 1 in cruel, with 20% fire res at the moment, on shotted my mercenary with 870 HP at the time, with a ground targeted fire spell that i didnt see in the midst of the battle. Meanwhile, at this point, an energy based class has at least 2 to 3K energy shield and would have shrug it off So. Making one hit unavoidable elemental attack coupled with elemental resist nerfs tied to difficulty : - sucks - weight the defense system too much toward ES wich is already broken at core (how come you can happen so much ES, and buff it even more with passives and make it a neverending regenerating fat virtual HP pool) Nah really, i think we could have been innovative on this one. It's time to move on from this outdated shitty system that makes all the item about ELEMENTAL resist to avoid HUGE ELEMENTAL damage. We shouldnt orbit about mostly this to build a viable char that doesn,t die when looked at. Last bumped on Jan 3, 2025, 11:31:55 PM
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Yeah a lot of the defense types in PoE2 need tuning. Energy Shield is 100% getting nerfed in an upcoming patch. Armour and resistance really need re-balancing too and I made a couple posts about why and how:
https://www.pathofexile.com/forum/view-thread/3629096 https://www.pathofexile.com/forum/view-thread/3667538 |
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" I'm kind of worried that whatever nerfs happen with ES won't be in line with buffs to armour and EV that are possibly forthcoming and hybrid builds get janked the worst by it. I guess we'll see. |
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Resists are in a pretty good spot. In trade league they're too easy to get though and too hard in ssf early. idk where the balance is there. Removing trade completely would be a better option than making it harder to get resists. I got into maps with around 30 of each res in hc doing everything i can to get res so my first few hours of mapping was scary.
Have you fought silverfist in act 3 in hc yet? there are absolutely phys attacks that can destroy you if you dont have a shield. He can hit you with his slam almost offscreen and hes too fast to run away from with around 1500 armour it can do around 700-1200 ish damage to you and i have -20% extra damage from crits so idk what the base damage of it is. Armour is ok if you use cloak of flame and armour, then stack max fire res and the 25% fire damage from armour as well. Its just a bunch of and +and+and to make it optimized, which is fine. It should take substantial investment to get that defensively powerful. People have to get out of the get 100% spell suppression, res cap, evasion and wind dancer poe1 mindset to be tanky. Or the 50k armour then molten shell 80 all res defense. Another option would be circle of fortune style system and incentivize playing ssf then removing the migration tool. Last edited by Lonnie455Rich#2087 on Jan 3, 2025, 12:39:52 PM
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There's a lot of issues to unwind with this.
Some of the issues are thorny enough I wonder if the Devs should take some design decisions back to the drawing board. For example, to add gear pressure, the Devs may want to nuke / nerf a lot of the ES nodes on the tree so that Flat ES + % ES is important on all gear to get enough ES to just survive. Updates to CI to balance off gearing pressure again could be an issue as only having one life, with the current implementation, isn't really a downside. Looking into Overflow mechanics ... ES Recovery & Regen needs a look because IF you nerf the ES amounts then you for sure need to provide good methods to recover lost ES [similar to life regen, life leech, etc.] |
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" I have several chars at end-game, one is CI and the rest are not. Without getting too far into the weeds with it, I think they could just tone down the amount of mechanics that cause lol levels of chaos damage to inundate the character. Many of the rituals are CI, there are the silly flowers that should have died in POE1 imo and rolling isn't even viable in the high density encounters, so you pretty much have to expect to eat some hard chaos hits on a fairly regular basis. I may just have bad builds, but it seems like those hits wreck me pretty fast even with capped chaos res and good gear. |
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" The chaos flowers didn't exist in poe1, the toxic balls were actually easy to see if you were melee because theyre up on the z axis instead of being belly button level with the char. they also caused a degen on the ground and are different, and the purple crystal explosion was nerfed to oblivion and you can stand in those even in hc with a half put together character and not take any damage from them. Last edited by Lonnie455Rich#2087 on Jan 3, 2025, 1:23:16 PM
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" I thought that volatile flowers (?) was the mod on rares that cause them to grow a plant .. often near you and then the plants spawn an auto-targeting chaos blob that follows you. If you touch the blob it causes an explosion of chaos after a second or two -- not a ground effect that I'm aware of. Either way I suspect players will eat some Chaos that they would rather not have to eat which CI builds can completely ignore as a non-issue. |
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" Yeah... they did exist in POE1, any maps with rituals had them and outside the rituals. EDIT: they were apparently green... EDIT2: Not sure what build is standing in them, I'm not. They will kill me. Pretty juiced up gear. I thought they actually removed some exploding crystal things that were unrelated to the flowers? Last edited by morganbritches#2970 on Jan 3, 2025, 1:43:25 PM
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" They are also a ritual mechanic in POE2, where the ritual spawns them, in addition to the other ritual that makes chaos balls on the ground that explode. I also *think* there is a ritual mechanic that makes purple chaos clouds, but they may just be purple clouds that do something else. I stopped doing ritual with non CI char over 90. |
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