Please make the Delirium fog appear on the map

I love making Delirium, I find the theme really cool and adds a good dose of difficulty to the maps, but on the other hand it can be a horror to run sometimes. There are some maps where it goes well and I manage to make a full clear by staying in the fog, other maps after a few meters the fog stops and I have no possibility to continue the map without cutting the Delirium.

I tried to find out as much as I could about the mechanics, and apparently it works like a sort of doughnut that extends from the mirror you pick up at the beginning, but I really don't feel that it corresponds to my experience.

The visual breaches are really simple to understand, and the delirium should be the same. I think a good solution would be for this to simply appear on the map, so that you can easily orientate yourself and plan the run to be able to do as much as possible.

Also, we need to increase the number of fragments, it's ridiculous what we have at the end (3 - 4 fragments) compared to the breaches where I can have between 20 and 30. I've probably been able to make 10 Breachstones for just 1 Simulacrum...
Last bumped on Jan 3, 2025, 4:06:23 AM
The problem with Delirium is that it's a PoE 1 mechanic and is IMHO not tuned to PoE 2. I can't do it properly with my frost sorc, because the skills and playstyle of that build simply don't result in fast clear speed, so I never get very far before the fog disappears.

Same for breach, so there are already two main endgame aspects that can't be properly done with any build and I think that's really bad design.

It would be different if this were a league mechanic that requires you to make a specific build, but I think all aspects of standard should be doable with any endgame capable build and build type.

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