Gem Tier System is not good
As a player of the first game, I never understood why you needed to be a certain level to use a skill. And now with the new Gem Tier system, I understand it even less.
To explain, gems have tiers, everybody nows that. At a certain tier, you can unlock a skill between a very specific selection of them, and that skill is going to be the level of the gem that you use to cut it from. Now, if you need an Uncut Gem lvl 13 to get Hammer of the Gods at level 13 with a requirement level 52, that should mean that there is the existance of a Hammer of the Gods level 1 with a requirement level of 0. Now the question is: Why can't we access that version of the skill? It is shown in poe2db the existance of Hammer of the Gods levels 1-12, with their level and attribute requirements and the damage scaling aswell. If that is true, then why can't we just access it from level 1? It would be awesome to play a Hammer of the Gods build as a Hammer of the Gods build just from the start. But instead you need to default attack + Boneshatter your way until lvl 52 to get a Hammer of the Gods lvl 13. Again, why can't I use a lvl 1 version of the gem? Of course Hammer of the Gods is an example here, but it is the same with any other skill, Plasma Blast, Spiral Volley, Gathering Storm, Flameblast, etc. I just don't understand why there is this adamant thinking that skills need to be unlocked with time instead of just giving the player the chance to use them at their worst possible version. Why I think this is important? Well, I think is important because PoE is a game that has been based around build diversity. But when you are leveling a character, you have no really a lot of diversity about what skills you are going to use. You are always going to be using the most effective way to clear that is available for your character. A strength melee based character is going to use default attack + Boneshatter, a bow build is going to use Lightning Rod + Lightning Arrow/Orb of Storms, etc. If I could use the skill I want to use in endgame at the start of my character, that would make leveling so different from what it is now. One of the reason is tedious to level a new character right now is because there is not a lot of options to go through the campaign with a different approach. If you want to play a Flicker Strike build, well prepare to play 51 levels of Ice Strike until you unlock it. You want to play a Gas Arrow build? Well we need you to play 21 levels of Lightning Rod. We know that you can play Earthquake from level 1 instead of the current best way to clear with a Warrior, but why would I ever do that if my plan is not to play Earthquake in the endgame and default attack + Boneshatter is way more efficient? If I could play Earthshatter + Seismic Cry from the start I would, but that build does not come online until level 41, so my mind goes straight into what is the best option to get to that place and the answer is the exact same thing all melee Warriors are doing right now. Please GGG, look into this. Gems requiring a specific level is what lead to all Templars and Witches leveling up with Rolling Magma and Switching into ArmaBrand at 28 to then not respec until maps. Now you have the possibility to change this and make all skills available from the start, giving the players so much more agency over what is their leveling experience. Last bumped on Jan 2, 2025, 1:46:51 PM
|
![]() |
"Welcome, new player! I see you have played for three minutes and obtained level 2! Well done! Here is your first uncut skill gem, and with it here is a full and unfiltered list of EVERY SINGLE SKILL IN ALL OF PATH OF EXILE 2. Fully read and understand all 200+ of these skills before making your - wait, why are you logging out?! No, wait, we're just getting staaaaa-"
There is only so many times you can First-Seeing-The-Skill-Tree new players before they give up and leave. And frankly, that number is once, if even that. The Skill Tree Reveal is iconic to PoE, but it's still horrible for new player retention. Applying that same philosophy of "here is ABSOLUTELY EVERYTHING" to all other aspects of the game would make newbie retention for 2 far worse than 1, and Path 1 is quite probably the worst video game in human history for new player retention. She/Her
|
![]() |
" I did consider this. But is not needed to go for the "here is ABSOLUTELY EVERYTHING" right? They don't show you ALL of the supports in the game when you click one and you need to click the little button at the bottom of the screen to see them. They could use a similar system where they reveal each skill as you level instead of showing everything all at once. But let existing players to click the "See all skills" button and pick from there. |
![]() |