Please let Pain Offering Snapshot Weapon Swaps like Unearth.

Please Make Offerings Persist through Weapon swaps. Here's why:

Unearth snapshots your weapon stats at the time of casting, allowing an alternate-cast setup to be tacked on to a bunch of builds. (This would also work with Raise Zombie, but Raise Zombie is in a fairly bad state right now)

For the cost of 10 passive points of investment + 24 weapon swap points, we finally have a good way to use minions in conjunction with weapon swaps. This has allowed my Hexblast Dark defiler and +chaos skill wand setup to bring in 10k+ DPS unearth minions via a weapon swap to +5 Physical wand and +4 minion Scepter in my weapon set II.

The problem with using this setup, is that Pain Offering cannot benefit from the same snapshotting, even though it's also a temporary minion, do to it being tied to a spirit reservation minion. The moment you weapon swap, all offerings are destroyed.

On my weapon swap 2 I have +88% minion life from passive tree, along with a +4 minion skill scepter. This more than doubles the base HP of my Pain offering from 767 to 1739. With Meatshield, I could get Pain offering up to 2609 HP, which is enough to survive a bit of random AoE considering 80% resist all and a bunch of Physical damage reduction gems. Pain offering needs some tankiness as it has to be placed near the front line and will get hit by indirect cleave.

Without Pain offering snapshotting the +Skill ranks from my Weapon Set 2, no amount of investment via passive tree would make up this difference. 5 ranks on a scepter almost doubles the base hp of the Pain Offering, so it needs to snapshot, or pain offering needs a bunch more base hp and then needs to scale less with ranks. Snapshotting is the more interesting and likely easier to implement route.

Please treat offerings the same way you treat other temporary minions and let them snapshot stats of the weapons used at the time of summoning them and don't make them despawn upon weapon swap.

There's only one potential problem I could see with allowing Offerings to snapshot, and I'm sure it's an actual problem, but here's the scenario:

I could see a world where a blaster build that doesn't have minions could just weapon swap, summon a minion, press soul offering, and swap back. If that becomes the mandatory way to play a blaster, there's an easy solution to specifically Soul Offering. Keep the Soul Offering up during weapon swaps, but make the buff only apply to the weapon set that created it. If you later have to come back and change Soul offering to work this way, please allow Pain Offering to still snapshot and keep it's buff active for both weaponsets.

Here's my Youtube Video covering the early stages of my Unearth Snapshotting journey.
https://youtu.be/55-jds2KsCU?si=kmJygTGJNA7AqcFU

P.S. If you're still reading this GGG, could you make it so when we use an offering skill, it will start, but not reset the "Reforming Minion" timer? Feel free to keep the reset timer functionality intact to power gate Sacrifice + Detonate Dead/Unearth, but offerings are kind of clunky and need help. Pain and Bone offering in particular are used in a reactive manner and choosing to not use them at opportune time due to the timer reset feels really bad.

Thanks for reading, Happy New Year.
Last bumped on Jan 2, 2025, 3:36:53 AM
Offerings don't despawn when you weapon swap if the minion you used the offering on is acitve in both weapon sets.

I also can't find a way to test whether offerings snapshot or not (permenant minions don't). They keep offering duration bonuses from when they were cast so any confirmation on whether they keep other offering or minion bonuses would be good.

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