Trial of Sekhemas Bug Megathread
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Gonna put all the bugs that I've experienced in a single mega thread.
1. "Lose Sacred Water at end of floor" will sometimes nuke your entire sacred water balance before the floor is over. This means the sacred water is being zero-d before getting to and completing the boss room. 2. "When you gain a Key x% chance to gain another" is always doubling keys when picked up no matter what % you add via relics. 3. Fire-line traps in Floor 1 & 2 are triggering insane amounts of DPS when struck close to a wall. I suspect there's something funky going with these fire-lines as they will literally 100% - 0% me in less than a second, I think it has to do with the explosion of the balls as they hit the wall triggering repeat damage with the balls passing. These will stagger and kill you through a dodge roll and often when you're not even ontop of the trap line. 4. Zarokh continues to do lightning spin attack even when frozen and even after being defeated. This can cause issues when boons end at the end of the fight and the boss is still somehow doing his spell like an 'on death effect'. 5. Zarokh will one shot you during second countdown mechanic if you DPS him too fast. This is likely due to the back end script still being stuck in the countdown of the first transition and bleeding into the second resulting in an auto fail. 6. Hits from Zarokh will still damage you 5% mana, hp, ES if you are afflicted with the boon even when you have immunity boon active. I'm a 92 sorc, have run 78-80 Sekhemas, appx 75-80 runs. Last bumped on Jan 1, 2025, 12:31:15 AM
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