Because CI exists...

Why not throw in 4 other keystones:

1) immune to fire/cold/lightning, take 2x damage of other elements (or a bigger downside)

2) Immune to physical: you have no mana or energy shield, maximum resistances are 65% or something.

Ofc limit 1 of those keystones per character.


Either that or send CI to the trash heap. It's too powerful. I actually think its most of the reason why lots of people are crying about ES being "too strong". I'm not so sure its the ES.....I think its mostly the CI.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Jan 1, 2025, 12:31:04 AM
Last bumped on Jan 1, 2025, 12:34:36 AM
CI is not the problem. It functions exactly the same in POE 1 and its not a problem there.

Overtuned ES is.
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CI is not the problem. It functions exactly the same in POE 1 and its not a problem there.

Overtuned ES is.


It is ABSOLUTELY a problem in PoE 1 lol. It just happens to be LESS intense of a problem because we have petrified blood and fourth vow and all that other crap too.

But CI is 100% a wildly imbalanced, uber powerful option in PoE 1 well beyond pretty much everything else on the tree
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Jan 1, 2025, 12:06:26 AM
What about the other things that need to be solved that require skill point investment when you go CI? Stun threshold? Freeze threshold?

There are plenty of drawbacks to it as well. It's also hard to reach for many classes.

Either way, its a cornerstone notable, so the point is moot. They won't get rid of it.
"
Why not throw in 4 other keystones:

1) immune to fire/cold/lightning, take 2x damage of other elements (or a bigger downside)

2) Immune to physical: you have no mana or energy shield, maximum resistances are 65% or something.

Ofc limit 1 of those keystones per character.


Either that or send CI to the trash heap. It's too powerful. I actually think its most of the reason why lots of people are crying about ES being "too strong". I'm not so sure its the ES.....I think its mostly the CI.


Shut up and complain about something else that actually is game breaking mech
"
"
Why not throw in 4 other keystones:

1) immune to fire/cold/lightning, take 2x damage of other elements (or a bigger downside)

2) Immune to physical: you have no mana or energy shield, maximum resistances are 65% or something.

Ofc limit 1 of those keystones per character.


Either that or send CI to the trash heap. It's too powerful. I actually think its most of the reason why lots of people are crying about ES being "too strong". I'm not so sure its the ES.....I think its mostly the CI.


Shut up and complain about something else that actually is game breaking mech


CI abuser spotted.
"

Shut up and complain about something else that actually is game breaking mech


I wasn't really even complaining...lol?

It is no secret that CI is overpowered. It has always been overpowered. That wasn't the main point.

I am being totally serious that they should introduce CI-like nodes for the other types of damage as well. Why does chaos damage get a specific shoutout on the tree, but not anything else?

These new nodes could have incredibly interesting dynamics with existing uniques and builds as well. Both in PoE 1 AND in PoE 2



BTW, the guy above who said CI isn't a problem in PoE 1 but ES is the problem in PoE 2....you can get 25k+ es in PoE 1. Some builds even go 30k+ and higher. I vehemently disagree that ES is the problem....its a combo of armor and life being terrible and CI being uber powerful ESPECIALLY in the PoE 2 environment which has a heck of a lot more chaos damage and explosions being thrown at us than PoE 1 "base" ever really did.

ES is merely the only 100% functioning defense available at the moment in EA so it SEEMS like its overpowered.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Jan 1, 2025, 12:26:52 AM
"
What about the other things that need to be solved that require skill point investment when you go CI? Stun threshold? Freeze threshold?

There are plenty of drawbacks to it as well. It's also hard to reach for many classes.

Either way, its a cornerstone notable, so the point is moot. They won't get rid of it.


My thoughts exactly.
Hard disagree since you can't just allocate CI and suddenly all gucchi, without having to get actual decent ES gear, fixing your resistances, stun threshold, other defensive measures like evasion or MoM (if you can't evade hits). The problem right now imo are ;

1) The endgame designed in such punishing way in which player pidgeonholed into playing a mindless zoomy-aoe-skill spam-no aim needed , with enough "healthpool" to mitigate chipping damage and potential one-shot from big boss's skill. There is no need to dodge and learn bosses moveset if player can just kill the boss in less than 3 seconds while standing still and taking 1 big hit, which is the best way currently to tackle endgame content. The 1 ticket, 1 try, is the fundamental problem.
2) Endgame monster density, content, and reward is just the same like PoE 1. No zoom + no damage = getting vampire survivor-like mobs count = cant kill fast enough = either you die or get less loot = no progress.
3) On death effects that sometimes clipped through the ground, or "white-on-white" visual effects.
4) Damage mitigation from armour is bad, and it competes with life roll in prefix.
5) MoM completely replaces health pool with mana, not dividing the damage like PoE 1 does.

No aim spark build, Deadeye zoomy build, ES, CI, MoM, Grim Feast, is just "symptoms", solutions that players came up with on how to deal with more fundamental problem the game has, on how to avoid being punished by the game. The more the game punishes the players, the more players will avoid to be being punished.

"People are having fun and I don't like it"
I play evasion ...

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