What benefits do runes have over crafting bench?
I cant see any upsides to runes so please let me know if you see one, they just add a bunch of pointless currency items ( which i thought the devs wanted to get rid or at least minimize in poe2 )
If the exact stats of runes would be put on a crafting bench and you craft with transmutes and augs that would be a better system, less currency clutter and it would also give a minor use to the 500 transmutes and augs in my stash. Then there could be a single currency obtainable in ultimatum that lets you benchcraft soulcore stats. Instead of vaal orb adding an extra socket it could add an implicit that lets you add an extra benchcraft etc. I just dont understand why there are so many systems in the game that had to be made worse than in poe1 for no apparent reason. Last bumped on Dec 31, 2024, 6:59:56 PM
| |
I like runes because they don't take up an affix slot. I think affix slots should be for /your builds/ stats. Not things required of every build. They can help boost those stats further but shouldn't be the primary method of getting them (e.g. armor/evasion). Having these tiny little runes still makes resists required affixes on gear.
Since resists at least feel much rarer in this game, that means much of your loot, regardless of how otherwise awesome it is, is vendor junk after the campaign. It's the same problem with boots and movement speed. It's why I really don't like universally-required affixes. Other affixes you can flex. Say for offense, I may not get flat phys but I got flat ele, maybe that's ok for my build, I can flex it for now and work on another upgrade later. But there are no flexes for resists. Adding the crafting bench back doesn't solve any of this I don't believe, and just adds another menu people have to learn to use again. EDIT: My suggestion (don't wanna complain without constructive ideas): Balance around 50% resists and allow us to hit that with higher-tier runes. This allows res capping to be a build choice. It also means that even if you aren't focusing on res, it's still a "nice to have" affix in the meantime while you work on a better upgrade. This solves the "universally-required affix" problem since the minimum required is available in runes while still keeping it as a useful affix tanky builds will want to target, and having it be a decent temporary stat for other builds (not just a junk stat like it would be if res cap was available in runes). Last edited by Rinsho#2639 on Dec 31, 2024, 6:34:09 PM
|
![]() |
The main problem with runes is not so much the runes as the sockets. Artificer's shards and orbs are just a little too thin on the ground for runes to be really useful. It's a similar situation to the scarcity of regals and rares earlier on; they increased drop rates of those slightly, and easing that bottleneck helped a lot. I think they could probably reduce the drop rate of wisdom scrolls, especially after we essentially stop needing them, and maybe even dial transmutes and augments a bit, and then dial up the drop rates of the other currency types.
Stay sane, exiles!
|
![]() |
" It's a nice idea in theory but there really shouldn't be any required stats on gear other than like implicits. |
![]() |
Funny how everything "new" they tried to add is just inferior.
|
![]() |
The main part i miss about the bench is kind of the problem i have with runes..
let me remove them? The bench i could swap craft no problem, the runes are fixed and it sucks that if i find a new upgrade and it messes my resist, i cant really do anything at that point except give up on the upgrade for a while or do some more crap gamba on some other piece of gear to try and get something to fill the gaps. I don't want to keep gambling with crafting over and over to try and get a useable piece because i found some nice upgrade but it's resistance happens to be the wrong one or i need a different martial rune and the rest of my gear is already runed. All it currently seems like to me is a way to force even more gamba because now you have to be clairvoyant with your runes otherwise down the line you might need to be trying to find 2/3 upgrades at a time to avoid gimping resist or something else when you find some good upgrade. So in summary i dont see any benefit over the bench really, just another way to keep you playing slots in the long run Last edited by ltasoldier#2942 on Dec 31, 2024, 6:59:54 PM
|
![]() |
" Well, Jonathan has said he doesn't play Path of Exile 1. And I strongly suspect he hasn't played any other games in the genre since Diablo 2. So like that long ass thread says, they're just reinventing the wheel here. Kind of like if the only movie you ever saw was The Matrix and you decided you wanted to direct an action flick. I don't care how many fucking times you saw it. We've moved on. Read some other scripts. Watch some other movies. Learn from them. PoE 2 could be drawing on Grim Dawn, Torchlight, Marvel Heroes, Lost Ark, Last Epoch, and Diablo 3-4. Looking at what they did, what worked and what didn't and standing on their shoulders, instead of fumbling around in the dark. Hell, it should have learned from its own predecessor. Instead it's doubling down on PoE's worst mechanics and tossing out everything that made it tolerable. |
![]() |