Witch hunter is the worst class. 200hrs later

There is just no pleasing this games mechanics. Sure i have all base resist at 77+ but then there's armor/evasion. Cant go just all out on armor, wont benefit from it, cant go all out on evasion.

Im 6k dps and i cant survive trash mobs on T15s and 14s. I dont understand. Where on this passive tree helps me to actually survive? I got iron reflexes and everything around it. Why does Socery ward protect aginst 3 elements but not chaos?
Last edited by BrothaBear#4880 on Dec 31, 2024, 4:55:30 PM
Last bumped on Jan 11, 2025, 4:16:09 AM
Yeah witchhunter is trash, i played to 89 realized there was no way to gain actual survivability unless you go full retard and start off-speccing into ES and other stuff like that, it would still be very bad because your clear speed isn't great with a good crossbow and all out damage spec, having to spec full into survivabilily would make the dps go down a lot... i'm trying the ranger now and im lvl 50 and i already outdps my merc and the ascension is giving me 30% damage mitigation total all over the board lamo, doesn't matter if its melee, magic, chaos or whatever... the balancing is absolutely horrendous but i guess that's why they call it early access
Well for starters taking iron reflexes has been your biggest mistake.

Firstly, conversion happens before modifiers.

So your nodes that give "10% increased evasion" are not helping.
You don't boost your evasion, then convert that raised number to armor.
You convert your flat unboosted evasion to armor, then that gets boosted by armor modifiers.
They did it this way so you can't double dip. They didn't want you to boost something, convert it after, then get boosted again by the modifiers for what you converted to. So only modifiers to the post conversion stat get used.

Secondly, armor just sucks. Turning evasion into armor reduces survivability, not increases.
It takes too much armor to get damage reduction that isn't negligible.

If Iron reflexes is going to have any purpose, that purpose wouldn't be on the str+dex characters who want some evasion. It would be on the str characters who got some evasion they don't care about. But really armor just needs a buff.
Dont forget bleed, same at lv81 still easy getting 1 shot with 3k es from a t10 map rare. i endup just remove ward and all in es, i get less 1 shot from rare onward.
WH is way under tune, sorcery ward should add back chaos resist, penalty should be complete removed or reduce to 10%
and arent witch is chaos user?
witch hunter should have some extra layer of curse resist

for now its more like wizard hunter than witch hunter.

armor+ev basically do nothing at all, the only way to survive now is ES, and only es.

my suggestion for armor, GGG instead churn their brainstorm how to solve this armor problem, and replace armor as another ES with name "durability", you cant have both es/durability, the game would choose the highest number as main.
since armor is complete near useless stats at this point.
Last edited by riverskents#1726 on Jan 11, 2025, 1:33:41 AM
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Dont forget bleed, same at lv81 still easy getting 1 shot with 3k es from a t10 map rare. i endup just remove ward and all in es, i get less 1 shot from rare onward.
WH is way under tune, sorcery ward should add back chaos resist, penalty should be complete removed or reduce to 10%
and arent witch is chaos user?
witch hunter should have some extra layer of curse resist

for now its more like wizard hunter than witch hunter.

armor+ev basically do nothing at all, the only way to survive now is ES, and only es.

my suggestion for armor, GGG instead churn their brainstorm how to solve this armor problem, and replace armor as another ES with name "durability", you cant have both es/durability, the game would choose the highest number as main.
since armor is complete near useless stats at this point.


It's silly that you can stack ES so high and have it recharge basically instantly with a bit of investment.
Ok, like the other guy said: Taking "Iron Reflexes" is a huge mistake, you need evasion to survive with a mercenary.

I don't know your build, but my witchhunter sits at 1954 life with 4650 armour and 10053 evasion and I agree that it starts getting pretty dangerous in T15+ maps, but you really shouldn't die to white mobs, especially not regularly.

I have 10 deaths now at level 87, 4 of those happened in acts. It is relatively well to play, the only thing that really annoys me is that evasion doesn't help at all against slams or AOE effects and I think that really needs to change somehow, because a lot of the more dangeours attacks are slams or explosions. Evasion probably shouldn't be as effective against those, but at least make it count for something.

Also, there's the problem that there's practically no way to increase life via the tree except for picking strength nodes. This really is a problem, because getting life on the armour pieces is somewhat limited considering you also have to have resistances, mana and accuracy.

What I really don't understand is your low DPS. What skill(s) are you using? Even the regular crossbow shot without support gems sits at 7600 dps in my build, my explosive grenades deal 13600 dmg on average and I can shoot three at once and 5 salvos in 3 1/2 seconds. Even my flash grenades deal 4.6k dmg each.
I have 90 Witch Hunter and I can run T15/T16 maps easy. I have armour around 50% and evasion at 72% with 5K Sorcery Ward. Chaos resist at 45%.

The defensives are bad only if you compare them to overpowered ES + Grim Feast, that will 100% be nerfed.

Last edited by Waiden#9514 on Jan 11, 2025, 4:18:43 AM

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