Augury Map Lever Interaction Cancel
With the endgame focus being so punishing on death all map interactions should be cancellable.
The perfect example is the giant levers in the augury map. While ideally the area is clear when you start it, sometimes monsters come running from off screen and you are stuck in an animation that you cannot cancel at which point you just have to tank hits until it finishes the absurdly long animation or you die, whichever comes first. You should be able to dodge roll out of the animation like you can most other things in the game or the interactive maps should not lock your character into an animation. another alternative is taking damage cancelling the animation as well. I do not care which, but one of those three things should happen as a simple quality of life change. Nothing feels worse than losing a whole map because you are locked into an animation. Last bumped on Jan 3, 2025, 6:18:09 PM
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+1
Lost a well juiced up map and I was literally 99% exp from next level. I just aimed at the mob to attack, instead it ran 2 steps forward and started the animation, of course I died. Please fix by enabling animation cancellation. I doubt this was intentional. |
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Clear all directions then press the lever. I died to this mistake once and never again.
You can dodge roll at the very very end of the animation right as it hits the bottom by the way. Last edited by QticaX#4168 on Jan 3, 2025, 6:18:41 PM
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