No-hit Trial of Sekhemas (The Last Flame relic)

With monk's darkness, evasion end block working before damage to honor and ability to kill monsters off-screen, it is fairly easy to finish a no-hit run.
For now, succesful run is gated 90% by relic acquisition, 9% by knowing broken mechanics and only 1% by the actual player skill.
I would like to see the opposite, where it mainly will be gated by skill (and you probably even intended that).
So, for a no-hit run, I suggest to disable all player defences and make monsters to take no damage if they are further than 12m from the player.
And make The Last Flame relic drop with 10% chance from Zarokh.

Also, change the reward.
Flat cooldown reduction seems very broken, and will not allow you to buff cooldown skills.
Since the Temporalis is an armour and it is obtained by completion a no-hit run, it makes sense to follow that theme.
For example, give it one-shot protection (very actual for poe kekw):
If you doesn't get hit recently, the next hit cannot kill you and will leave you with 1hp at minimum.
Last bumped on Jan 10, 2025, 12:08:18 AM
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Terr2048#0133 wrote:
With monk's darkness, evasion end block working before damage to honor and ability to kill monsters off-screen, it is fairly easy to finish a no-hit run.
For now, succesful run is gated 90% by relic acquisition, 9% by knowing broken mechanics and only 1% by the actual player skill.
I would like to see the opposite, where it mainly will be gated by skill (and you probably even intended that).
So, for a no-hit run, I suggest to disable all player defences and make monsters to take no damage if they are further than 12m from the player.
And make The Last Flame relic drop with 10% chance from Zarokh.

Also, change the reward.
Flat cooldown reduction seems very broken, and will not allow you to buff cooldown skills.
Since the Temporalis is an armour and it is obtained by completion a no-hit run, it makes sense to follow that theme.
For example, give it one-shot protection (very actual for poe kekw):
If you doesn't get hit recently, the next hit cannot kill you and will leave you with 1hp at minimum.


This is brain fart.

Both the mechanic suggestion changes and the ones related to the item that drops itself.

No and no from me.

Also, keep in mind that you are expected to get a "broken" item from the run.
Just like in POE 1.
Yeah, or they can leave it like it is because it doesn’t need to be changed. Out of all of the things needing fixing, you’re complaining about a singular broken item that only the top player pool will obtain and use efficiently? C’mon man. Relax. The run is nearly impossible for anyone without significant learning, planning, and some luck. It deserves a broken item so people can have fun. You’re not going to stop broken builds. They nerf them and then people rediscover the next broken builds. It’s what keeps many players playing. Items like this keep the game fun at least for a season. That’s the entire purpose of their system.

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