Question about increased melee vs elemental vs attack damage
Hi all,
I am trying to figure out how the various increases in damage scale when one does all three types of damage, e.g. what is best to stack. Lets assume I have the following setup: staff: 200-400 phys. damage, 50-10 lightning damage ice strike: converts 80% phys. damage to cold charged staff: adds 10-100 lightning damage rings and gloves each add 10-20 lightning and 10-20 cold damage to attacks Now I have choice to socket a +10% increased melee-, elemental- or attack damage jewel. What will scale the (real, not sheet) damage the most and why? Last bumped on Dec 30, 2024, 12:17:09 PM
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All sources of Increased and Reduced Damage are additive. More and Less are multiplicative.
Because your Conversion leaves a small amount of Physical Damage, there is a small bias between the three modifiers: Elemental Damage does not apply to the small amount of remaining Physical Damage, whereas both Attack and Melee Damage apply to all Damage types. If the attack deals entirely Melee Damage, there is zero difference between Melee and Attack Damage modifiers. (real and sheet values are the same, Damage modifiers are the easiest thing to sheet with accuracy) |
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Thank you for the explanation, now that I read it, it seems obvious :D I thought that maybe there are some hidden differences in how melee and attack damage are calculated but if I understand you right, melee is just a subset of attack damage.
But what about heralds (aura buffs) which do cold/lightning damage, does attack damage buff those too or is attack damage only relevant for the damage done with the weapon? |
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^skills have tags that say whether they are attacks or spells. Or neither. It's listed at the very top of the skill.
Increased attack damage will only affect ATTACKS. Starting anew....with PoE 2
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