Breaches

So

I lose 9 of 10 of these being level 89 minion reaver build.

I guess a learn to play issue but really?

I just dont can do them atm losing so much exp from every death.

I just cant seem to either dodge, kill fast enough, place myself yada yada it all ends with 200 thousand mobs overwhelming me every map witch a breach.

Then I go farm t16 boss again...

What am doing wrong?
Last edited by WoodkingHard#4366 on Dec 29, 2024, 6:20:15 PM
Last bumped on Dec 29, 2024, 10:49:23 PM
reavers are not good for clear. they are more for bossing. arsonists/frost/storm mages do very well in breaches
"
reavers are not good for clear. they are more for bossing. arsonists/frost/storm mages do very well in breaches


yawn
"
"
reavers are not good for clear. they are more for bossing. arsonists/frost/storm mages do very well in breaches


yawn


??

you asked what you're doing wrong. i told you. you try to clear breaches with melee minions.

i do frost mages and clear all my breaches fine. i did the breachstones twice already and collected my first 4 breach atlas points. you literally picked the worst minion skill to play. even ghazzy says that reavers suck for mapping, only good for bossing.
Last edited by Lyutsifer665#1671 on Dec 29, 2024, 7:09:44 PM
Maybe it's just me, but I'm finding both breaches and rituals to be unplayable in certain map layouts. I'm not sure if this content spawns into the map in a completely random location. That doesn't make much sense, so I assume it's pseudo-random and can occur in a number of pre-defined locations. Issue is, for me, getting a breach in the middle of a narrow bridge or a ritual in a tight spot with a bunch of trees gives me no room to operate and create space between my character and the mobs. The content basically becomes unplayable for me.

The above issue isn't the case if this content spawns into an area with more space. The above issue wasn't a problem in PoE 1, because every PoE 1 map wasn't designed like the maggot lair from D2 (I'm not sure why the PoE 2 team seems to have such an affinity for super-tight spaces, when PoE 1 content was never designed for it, and they're attempting to reuse PoE 1 content in this game).
Last edited by Soleus7#5201 on Dec 29, 2024, 10:53:18 PM

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