Suggestion about the atlas
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Hello
Many people are probably irritated by death runes on maps. Why do we need 6 portals if we can't even collect loot after we die? The atlas itself fuels adrenaline with this solution, but imo it's not the best solution considering not everyone wants to constantly come close to death. I was wondering how I could solve this issue, keeping it semi-hardcore, and I came up with an idea. Why not use Cartographer's Chisel for balancing? Chisel could be used to increase the quality of waystone. In the basic version of Waystone, like the maps in POE1, it would allow you to enter the maps. Each % quality level would increase the item rarity and quantity of waystones. Every 4% the quality waystone would lose one entry, and every 5% it would increase the level of monsters on the map by 1 lvl. With this solution, finally, a waystone with 20% quality would receive an additional xx% rarity, increase the level of mobs by 4 levels and burn 5 entries, limiting it to one death run on the map. Everyone could consciously make the map more difficult for themselves, and at the same time receive tangible benefits from it. Dear GGG and Dear Exiles, what do you think about this solution? PS. Due to my not very good English, I write with the help of a translator. Sorry, but I rarely use this language, so using a translator to describe an idea is a necessary evil. Below I am adding a transcription in my native language so that the argument can be translated 😅 " Last edited by siersciuch122#5159 on Dec 29, 2024, 9:21:39 AM Last bumped on Dec 29, 2024, 11:30:24 AM
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+1
Signed
Vermyn |
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+1
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Hello fellow polish player :)
The problem with anything that adds drops/better loot is that people will always find builds which dont care about how hard the content is. They will melt throu it anyway offscreening everything in a matter of seconds (its superhard to nerf this as it will make 'normal' people become zdps most of the time or render some abilities useless) Apparently ggg tries to prevent people from becoming semi-gods, but i guess its not due to fun factor. Its a single-player game mostly and who cares that someones does 100x more dps then you... let them have it right? Well the biggest problem is balancing the economy. Some will play harder content for fun or to become self-proven pro player, but some will just nolife 24/7 farming and accumulating wealth, which can and will lead to price fixing and other stuff rich can do - exactly like in real life actually... That means that if you wont play one of these meta builds you will never see currenct/wealth needed for top items as the prices will be fixed for these wealthy people (thats why you will never own a Bugatti while working on a production line). I like the idea, because 1 life per map is just bullshit considered how easy it is to die in this game :) |
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True, players will always come up with something, but with this idea the T16 map would look like this:
Base monster level: 80 Monster level from tablet: +1 Monster level from Quality: +4 + potential level with corrupt +2 mod from Deadly Evolution Additional difficulties from atlas passive points and waystone crafting So we have monsters at level 86+, with 3 rare mods (1 base+ max 2 from DE) Taking into account the one death run, we will get quite a demanding challenge that will make it very easy to fail the map. If someone were to buff the map like this, they would do it consciously, buffing the drop, but also making mapping very difficult. Last edited by siersciuch122#5159 on Dec 29, 2024, 11:35:36 AM
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