Just Poe

Hello everyone. Currently poe2 is exactly what diablo4 is. A very nice campaign (huge upgrade from poe1 , and i know will be more acts and bigger. For the rest of the game, poe does exactly as d4. BAd endgame, keeping the worst from poe 1, while bringing more danger to players, while slowing down characters. Trials are just undoable, i tried a few times and i say pass. Death loose completely the map and the loot, while some of defenses are same as in poe1, feeling bad, Basically again is favorized the glass cannon, stackind dame m charges and crit, whille the more u invest in defenses the more week u become. Again the armor feels completly useless. Also mobs teleporter jump to u, use skills from 10m away, places charges or poison pools right under your feet, boses endgame are rare, loot feels unrewarding, unique items are meh. I know is beta, but all the clues are there. Also in 30 years of rpg i see the same pattern of items giving something powerful while doing someting bad for char, i see resistances to elements going down as players progress to game. The que43stion is why? Cannot be simple, why has to be with minus. Why create so much tight spaces, mobs ambushing and on death effects or ranged attacks on mobs, then make only 1 death = loose. To feel souls like?. Well is not souls like, is just a chore, and people are responding to chores by avoiding them. I know there are many fanatics that have nothing to do in life then playing a game 20/24,so if the goal of the game is having some base or same base at poe1, then is ok. The ngenerell feeling of mine is like oh cool a new game, but after a while now it feels bad.

If is intended to pe a souls like game, then make attacks really telegraphed slow mobs , make defenses work and scale damages corespondly please. I quit poe 1 because is way to bloated with stuff, while most of it is just generic crap and makes poe like a clicker game. But poe 2 seems to go in same direction.
Last bumped on Dec 29, 2024, 4:57:04 AM

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