The Atlas Map is HUGE, but feels empty...
I do like the landscape behind the atlas map, but I feel like there are multiple problems with not being able to repeat nodes in it.
First much of what you look at in this map becomes non-interactable fluff. So while its big in size it feels totally empty, because while there is a lot there nothing meaningful remains. Second I feel like people with Local Knowledge should be rewarded for taking the point, not rewarded for all of the biomes they are hunting for show up. Third, what's the plan here? To grow it without bound? That's going to add to some kind of complexity without value? If I play a lot in a day, the atlas map only becomes increasingly painful to deal with. Forth the game modes tied to tiles kind of sucks. I liked having bosser builds and breach builds, expedition characters. Now its kinda RNG. Let us repeat nodes. Put some other value into branching out in the map, like finding the citadels or making towers one run only. We probably need to be able to pay currency, like chaos in PoE1, to add an endgame mode to a tile (or something similar). Last edited by Ner0suM#7473 on Dec 28, 2024, 5:28:21 PM Last bumped on Dec 28, 2024, 5:27:06 PM
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The entire Atlas and the Points given are just a joke. 2% extra rarity for a point... And dropping lvl 1 maps in 10 plus shows how bad the design overall really is.
Just time to admit that POE 1 and POE 2 will have the same demographics of players. And GGG will be doing double the work for same amount of money. Cause the game will drop of faster than anything in the ARPG genre if they continue like this. |
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I also find the concept of endless Atlas boring.
It would be much better if we had just different but limited and homogeneous regions to explore with some objectives in there. Big desert. Or big cave network. Or big mountain region. Or big swamp. And not "complete 10 swamp maps" there, but something more creative. Maybe find some item there, or hunt down some hiding boss on one of those maps, or collect parts of some monsters living there or smth like that. So that while running maps I would have an understanding why I'm actually running them (aside from loot drops). |
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Infinite maps means each map is INFINITELY MEANINGLESS.
It is so boring I would prefer even if there were just 10 maps in the atlas to this. Yes, you heard me, I would prefer if there were TEN maps. At least if there were only 10 it would be 10 maps that are each different in meaningful ways. You know what other game has a finite number of distinct maps that you only need to do once each to complete the endgame? PoE1, the number is 120-ish Last edited by doombybbr#6074 on Dec 28, 2024, 3:39:20 PM
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Oops I did not mean tree. I meant map. Updated this.
Last edited by Ner0suM#7473 on Dec 28, 2024, 5:27:39 PM
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