Untainted Paradise at "Base" is Underwhelming
At Lv93, a t15 map version, it gives around 5% total EXP, even when you try to put a map onto it that has just +pack size. I'm not sure if the intention is to require +pack size passive skills on the atlas skill tree? But even with those, and even with a hyper juiced map, I mean, to get 20% of level, I'd have to get 4x the current pack size.
I'm not sure what the point of this map is, but it doesn't give significantly more experience than a normal t15 map does, since the average t15 map seems to have more monsters than untainted paradise. If the goal is to have untainted paradise as a very rare unique map, I think the layout should be improved at the very least. Let us run this map VERY quickly. The layout right now is pretty, but not effecient to run. My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282 Last bumped on Dec 29, 2024, 1:13:40 AM
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They even managed to ruin Untainted paradise with micro corridors and cancer crab mobs, truly amazing vision
Oh yea its also bugged, you can get loot from those nest things lul But its obviously another example of reused poe1 code and such Last edited by Alivkos#3986 on Dec 27, 2024, 12:49:32 PM
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![]() Can't even run the beauty! The untaintable untainted paradise. |
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Boat league confirmed pog
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Just really highlights the problem of enemy levels, t16 maps are 81ish enemy level. Each tier should be a jump of 2 levels so you get close to level 100 for a consistent leveling experience.
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I think the map experience is bugged. The increased experience modifier you see on the overland map does not match the modifier you see inside the map in the information window. It looks like the in map percentage is about half of what is displayed in the overland map.
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