1 Chance at a map per death is Awesome
I use to play exclusively hardcore when I had time for that sort of thing. Softcore POE1 was a very mid experience for challenge, with all of the death zerging on maps and bosses. I killed Shaper back in the day by just buying some random bow with +gems and rolling over everything with elemental hit and no defences. Very forgettable experience.
It's great that POE2 has tangible consequences for dying and not building your character well. It's more exciting to play and you play differently and more defensive when there's more at stake. I also really like it because it shows on feedback threads who dies a lot. So you can know whether to take their feedback seriously. Last bumped on Dec 27, 2024, 5:39:16 AM
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no !
I'd build the same trying to get the most out of defense, damage, etc.. anyways Its what everyone plays this kind of game intends to do ? 1 or 50 portals doesn't change the way i think about dying once or 50 times |
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It is truly baffling how many PoE1 vets don't get the memo that you are actually meant to build well rounded characters with good defenses in PoE2. They are so used to body-zerging content.
Guys, if "the best defense is a good offense" is actually true in PoE2, then why are all your glass cannons dying like flies? Hint: It's not because the whole game is overtuned. Offense is good until you get hit. And you will get hit. There are way fewer legitimate one-shot mechanics in the game than people pretend there are. Build defenses and you will stop dying to things a well rounded character is actually meant to survive. If you can't comfortably survive one of the bloaters exploding on death it's the game screaming at you to finally respec. The game punishing you when you get overly cocky is great. The game punishing you for building lopsided characters is great. This semi-hardcore policy for mapping is such a breath of fresh air. I hope GGG sticks with it and continues to balance the game with it in mind. |
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Yesterday I wanted to try some new ideas on my build, it did not go well. I lost 4 boss nodes, a citadel (didn't even realize I had found one until I started it... oops) and a couple small things.
I did of course wait to try the changes until I got that last 9% I needed to level, because it would be dumb to try something new or push harder content when about to level. Overall I think I lost 7/12 maps. I joked on guild about how I need to go rant on feedback threads about how the game sucks and the devs are stupid... instead I just went and adjusted my build again and things are working much better. |
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" Well I learned the hardway about defense vs. damage. I had to respec into more ES nodes and take a 2k damage drop but it was the right choice. I still die to janky shit like ritual circles being cut off by walls and being boxed in or on death mechanics...random projectiles coming in from off screen...or VERY bad visual clarity in some maps. Yup. Defenses seem easy in comparison. I often feel like the real boss in this game is the jank. |
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" I disagree. I have found the best way to survive is to kill the entire screen before anything can touch me. Whenever I start dying in maps its because I don't to enough damage and get overwhelmed. |
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" How much did you invest so far into your char to run T15+? And be honest please, bcs you only lie to yourself. ;) 10 Divines?..15?...20 at max? Come back as soon as you've invested around 3-400 Divines becasue at this point the 1 portal mechanic won't be a problem for you anymore. Either becasue you survive most of the 1-shot mechanics with waaay better gear or have enough game experience to know all 1 shot mobs/moster abilities and how to avoid them to not get 1 shot. For my Monk f.e. I run a weapon switch setup just for certain mob types and rare mob abilities, becasue I know that they'll 1-shot me if I face them close combat (simply bcs my gear is not at the point to tank them propperly). 1 chance per map is awesome....simply becasue you have to spend time with your character to become better, not like in other games where you can faceroll 99% of the content with potato gear. Last edited by CroDanZ#1818 on Dec 27, 2024, 5:14:59 AM
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-1.
1 portal inherently takes away from the experience for most players, more than it adds to it for some, like yourself. If the idea is to learn from your deaths... okay, fine. But multiple portals to try something again right away and learn from it immediately, is a much better experience than say... dying to an expedition boss, and then having to run 25 more logbooks so you can find another one. Maybe its now been days, or a week since you last attempted it. How am i supposed to remember exactly what mistake I made that got me killed? If you really really like the one death, you can just leave all your loot in a map if you die, and roll a different one, overwrite all of the remaining portals, when we (hopefully) get them back. No time loss for yourself, same gameplay experience. |
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" +1 Best feature so far. Playing means something. If you can't get back the value of your spent waystone before you finish it or die there, there is something really wrong with you or your build ; but angry players can't accept that for sure. |
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-1
1 portal doesn't add anything of value. |
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