PoE 1 PC servers are restarting in: .
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They should be back up in approximately .Even numbered projectile count for grenades is HORRIFYINGLY Awful
So there's a pretty node on the tree that increases the number of grenades fired while increasing the fuse time.
This feels like a double trap. The extended grenade time feels terribly lengthy, which I guess is the point but it feels bad. The extra projectile is SUPPOSED to be the upside of this node, however I am honestly finding it as a second downside. When grenade counts are Even numbered the spread for them so so incredibly wide that the entire purpose of the second grenade is lost, as it gives coverage instead of damage or utility. An example is the Dreadnought. Projectiles go to EITHER side of where you shoot, meaning it completely falls off the caravan when trying to fight most of the time. I wanted more damage, not zero. It only really gets good overlap point blank or against large targets. Please revise the projectile spread for grenades, and most specifically EVEN numbered grenades. State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3568084 State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3568078 State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3568062 Last bumped on Dec 26, 2024, 11:42:12 AM
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